Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
Symbolic local refinement of tetrahedral grids
Journal of Symbolic Computation
Multiresolution modeling and visualization of volume data based on simplicial complexes
VVS '94 Proceedings of the 1994 symposium on Volume visualization
On levels of detail in terrains
Proceedings of the eleventh annual symposium on Computational geometry
Hierarchical triangulation for multiresolution surface description
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Multiresolution tetrahedral framework for visualizing regular volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Large scale terrain visualization using the restricted quadtree triangulation
Proceedings of the conference on Visualization '98
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
XFastMesh: fast view-dependent meshing from external memory
Proceedings of the conference on Visualization '02
Interactive view-dependent rendering of large isosurfaces
Proceedings of the conference on Visualization '02
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
A Pyramidal Data Structure for Triangle-Based Surface Description
IEEE Computer Graphics and Applications
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Compressing Multiresolution Triangle Meshes
SSTD '01 Proceedings of the 7th International Symposium on Advances in Spatial and Temporal Databases
Variable Resolution Terrain Surfaces
Proceedings of the 8th Canadian Conference on Computational Geometry
Managing Large Terrain Data Sets with a Multiresolution Structure
DEXA '00 Proceedings of the 11th International Workshop on Database and Expert Systems Applications
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
FastMesh: Efficient View-Dependent Meshing
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Constant-Time Neighbor Finding in Hierarchical Tetrahedral Meshes
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Multiresolution Tetrahedral Meshes: An Analysis and a Comparison
SMI '02 Proceedings of the Shape Modeling International 2002 (SMI'02)
Transitive Mesh Space of a Progressive Mesh
IEEE Transactions on Visualization and Computer Graphics
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Selective Refinement Queries for Volume Visualization of Unstructured Tetrahedral Meshes
IEEE Transactions on Visualization and Computer Graphics
Morphology-driven simplification and multiresolution modeling of terrains
GIS '03 Proceedings of the 11th ACM international symposium on Advances in geographic information systems
View-Dependent Streaming of Progressive Meshes
SMI '04 Proceedings of the Shape Modeling International 2004
Shape-based retrieval and analysis of 3d models
Communications of the ACM - 3d hard copy
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
A Multi-resolution Data Structure for Two-dimensional Morse-Smale Functions
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Multi-resolution out-of-core modeling of terrain and teological data
Proceedings of the 13th annual ACM international workshop on Geographic information systems
Maximizing Adaptivity in Hierarchical Topological Models
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
The Half-Edge Tree: A Compact Data Structure for Level-of-Detail Tetrahedral Meshes
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Interactive three-dimensional rendering on mobile computer devices
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Seamless heterogeneous 3D tessellation via DWT domain smoothing and mosaicking
EURASIP Journal on Advances in Signal Processing
An overview of procedures for refining triangulations
ICCSA'12 Proceedings of the 12th international conference on Computational Science and Its Applications - Volume Part I
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Level-of-detail (LOD) techniques have been studied for many years in computer graphics. Research in this area has reached maturity and several effective tools in LOD modeling are now available. However, most models and tools proposed in the literature are oriented to rendering. This is just one among many tasks that LOD should support in the context of applications involving geometric meshes of large size. Our approach to the research on LOD has always been to develop models and data structures that can support a range of spatial queries, rather than being optimized for rendering. Here, we present a historical overview, by highlighting the impact of this approach in the design of LOD models and data structures, and we briefly describe our current research, outlining new challenges in which LOD finds important applications.