Pervasive 3D Viewing for Product Data Management
IEEE Computer Graphics and Applications
Bandwidth Reduction Techniques for Remote Navigation Systems
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
A lightweight 3D visualization and navigation system on handheld devices
Proceedings of the 2009 ACM symposium on Applied Computing
Towards peer-assisted rendering in networked virtual environments
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Multiresolution 3d rendering on mobile devices
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
International Journal of Handheld Computing Research
Hi-index | 0.00 |
We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore, we need to limit the amount of geometry sent by the server to each client. We extract the geometry that is visible for each client and send it. The clients render the geometry using the OpenGL ES [10] API. Our geometry extraction algorithm employs multiresolution and view-dependent simplification. We present results of our system running on a software implementation of OpenGL ES that runs on a Pock-etPC 2003.