Multiresolution 3d rendering on mobile devices

  • Authors:
  • Javier Lluch;Rafa Gaitán;Miguel Escrivá;Emilio Camahort

  • Affiliations:
  • Computer Graphics Section, Departament of Computer Science, Polytechnic University of Valencia, Valencia, Spain;Computer Graphics Section, Departament of Computer Science, Polytechnic University of Valencia, Valencia, Spain;Computer Graphics Section, Departament of Computer Science, Polytechnic University of Valencia, Valencia, Spain;Computer Graphics Section, Departament of Computer Science, Polytechnic University of Valencia, Valencia, Spain

  • Venue:
  • ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
  • Year:
  • 2006

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Abstract

We present a client/server system that is able to display 3D scenes on handheld devices. At the server we extract the geometry that is visible for each client and send it. We also extract texture and material information. The clients, running on mobile devices, use that information to render realistic images. Our geometry extraction algorithm employs multiresolution and view-dependent simplification. We present results of our system running on PocketPC 2003 PDAs.