Computational geometry: an introduction
Computational geometry: an introduction
Hierarchical terrain models: survey and formalization
SAC '94 Proceedings of the 1994 ACM symposium on Applied computing
Hierarchical triangulation for multiresolution surface description
ACM Transactions on Graphics (TOG)
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Temporal continuity of levels of detail in Delaunay triangulated terrain
Proceedings of the 7th conference on Visualization '96
Variable resolution operators on a multiresolution terrain model
GIS '96 Proceedings of the 4th ACM international workshop on Advances in geographic information systems
Intelligent transmission of 3D polygonal models
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Visualization of large terrains in resource-limited computing environments
VIS '97 Proceedings of the 8th conference on Visualization '97
Building and traversing a surface at variable resolution
VIS '97 Proceedings of the 8th conference on Visualization '97
VARIANT—processing and visualizing terrains at variable resolution
GIS '97 Proceedings of the 5th ACM international workshop on Advances in geographic information systems
Progressive TINs: algorithms and applications
GIS '97 Proceedings of the 5th ACM international workshop on Advances in geographic information systems
Large scale terrain visualization using the restricted quadtree triangulation
Proceedings of the conference on Visualization '98
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
An efficient algorithm for terrain simplification
SODA '97 Proceedings of the eighth annual ACM-SIAM symposium on Discrete algorithms
Regular and irregular multi-resolution terrain models: a comparison
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
QuadTIN: quadtree based triangulated irregular networks
Proceedings of the conference on Visualization '02
Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications
IEEE Transactions on Visualization and Computer Graphics
Terrain Decimation through Quadtree Morphing
IEEE Transactions on Visualization and Computer Graphics
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Hierarchy of Surface Models and Irreducible Triangulation
ISAAC '02 Proceedings of the 13th International Symposium on Algorithms and Computation
Data Structures for Simplicial Multi-complexes
SSD '99 Proceedings of the 6th International Symposium on Advances in Spatial Databases
Multiresolution Representation of Shapes Based on Cell Complexes (Invited Paper)
DCGI '99 Proceedings of the 8th International Conference on Discrete Geometry for Computer Imagery
Automatic generation of triangular irregular networks using greedy cuts
VIS '95 Proceedings of the 6th conference on Visualization '95
Compression techniques for distributed use of 3D data: an emerging media type on the internet
ICCC '02 Proceedings of the 15th international conference on Computer communication
Hierarchy of surface models and irreducible triangulations
Computational Geometry: Theory and Applications
Multidimensional binary indexing for neighbourhood calculations in spatial partition trees
Computers & Geosciences
3D visualization of complex surfaces using dynamic delaunay tessellation
ICCS'03 Proceedings of the 2003 international conference on Computational science
An efficient algorithm for real-time 3D terrain walkthrough
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Restricted mesh simplification using edge contractions
COCOON'06 Proceedings of the 12th annual international conference on Computing and Combinatorics
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