Geometric modeling
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Introduction to Solid Modeling
Introduction to Solid Modeling
The JPEG still picture compression standard
Communications of the ACM - Special issue on digital multimedia systems
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Curves and surfaces for computer aided geometric design (3rd ed.): a practical guide
Curves and surfaces for computer aided geometric design (3rd ed.): a practical guide
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
The NURBS book
Filling gaps in the boundary of a polyhedron
Computer Aided Geometric Design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
On levels of detail in terrains
Proceedings of the eleventh annual symposium on Computational geometry
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Matchmaker: manifold BReps for non-manifold r-sets
Proceedings of the fifth ACM symposium on Solid modeling and applications
MPEG-4: multimedia for our time
IEEE Spectrum
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Efficient compression of non-manifold polygonal meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Compression algorithms for real programmers
Compression algorithms for real programmers
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
PNG: The Definitive Guide
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
RSVP: A Geometric Toolkit for Controlled Repair of Solid Models
IEEE Transactions on Visualization and Computer Graphics
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Three-Dimensional Documentation of Complex Heritage Structures
IEEE MultiMedia
Compression of Large 3D Engineering Models using Automatic Discovery of Repeating Geometric Features
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
The 3D Revolution: CAD Access for All!
SMA '97 Proceedings of the 1997 International Conference on Shape Modeling and Applications (SMA '97)
A Fast Renormalisation for Arithmetic Coding
DCC '98 Proceedings of the Conference on Data Compression
Compressing the Property Mapping of Polygon Meshes
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
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3D data is being processed in a number of application domains such as, engineering design, manufacture, architecture, bio-informatics, medicine, entertainment, commerce, science, defense, heritage, etc. The volume of 3D data that is being circulated on the Internet is increasing very rapidly. Adding to this trend further are new developments like availability of inexpensive 3D scanners and 3D graphics accelerators, sophisticated 3D gaming devices, and increasing use of 3D imaging in distributed collaborative work in virtually all domains like engineering, scientific research, education, entertainment, commerce, etc. Clearly like text, images, audio and video, 3D data is emerging as yet another media type that has to be processed and visualized. Transmission issues concerning 3D data are instrumental for the distributed use of 3D information. In this paper we identify the major requirements for remote interactive access to locationally distributed 3D data, and then briefly describe two new compressed 3D data transmission techniques, developed by the authors. The first technique is for triangulated models representing individual, complex 3D sculptured objects, while the second is for large architectural and engineering class of models, typically large assemblies of a few types of components. Both techniques have the properties of high compaction ratios, fast decompression and low decompression latency, making them very well suited for rapid distribution and retrieval of 3D data on the Internet.