Exploiting a new level of DLP in multimedia applications
Proceedings of the 32nd annual ACM/IEEE international symposium on Microarchitecture
High performance visualization of time-varying volume data over a wide-area network status
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
MPEG-4 Systems: Architecting Object-Based Audio-Visual Content
Journal of VLSI Signal Processing Systems - Special issue on multimedia signal processing
On the potential of tolerant region reuse for multimedia applications
ICS '01 Proceedings of the 15th international conference on Supercomputing
IEEE MultiMedia
Remote High-Performance Visualization and Collaboration
IEEE Computer Graphics and Applications
Using DMIF for Abstracting from IP-Telephony Signaling Protocols
IDMS '00 Proceedings of the 7th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services
Enabling Multimedia QoS Control with Black-Box Modelling
Soft-Ware 2002 Proceedings of the First International Conference on Computing in an Imperfect World
Broadcasting Multimedia Channels in Future Mobile Systems
PROMS 2001 Proceedings of the 6th International Conference on Protocols for Multimedia Systems
SOMMIT Project: Enabling New Services for the Next Generation of Digital TV Receivers
ECMAST '99 Proceedings of the 4th European Conference on Multimedia Applications, Services and Techniques
MPEG-4 PC - Authoring and Playing of MPEG-4 Content for Local and Broadcast Applications
ECMAST '99 Proceedings of the 4th European Conference on Multimedia Applications, Services and Techniques
Parallel Image Matching on PC Cluster
Proceedings of the 8th European PVM/MPI Users' Group Meeting on Recent Advances in Parallel Virtual Machine and Message Passing Interface
Java Enabled MPEG-4 Services: The MPEG-J Framework
IS&N '99 Proceedings of the 6th International Conference on Intelligence and Services in Networks: Paving the Way for an Open Service Market
Three-dimensional memory vectorization for high bandwidth media memory systems
Proceedings of the 35th annual ACM/IEEE international symposium on Microarchitecture
Compression techniques for distributed use of 3D data: an emerging media type on the internet
ICCC '02 Proceedings of the 15th international conference on Computer communication
Active Packetization and Priority Description for Scalable Video over IPv6 Based Wireless Networks
SAINT-W '04 Proceedings of the 2004 Symposium on Applications and the Internet-Workshops (SAINT 2004 Workshops)
An MPEG-4 Tool for Composing 3D Scenes
IEEE MultiMedia
Proceedings of the 4th ACM international conference on Embedded software
Unsupervised video object segmentation and tracking based on new edge features
Pattern Recognition Letters
Modeling and Simulation of a LFVC Scheduler
ANSS '05 Proceedings of the 38th annual Symposium on Simulation
Joint Adoption of QoS Schemes for MPEG Streams
Multimedia Tools and Applications
Fuzzy Memoization for Floating-Point Multimedia Applications
IEEE Transactions on Computers
A 3-step algorithm using region-based active contours for video objects detection
EURASIP Journal on Applied Signal Processing
MPEG-4 authoring tool using moving object segmentation and tracking in video shots
EURASIP Journal on Applied Signal Processing
Analysis of shape coding approaches used in MPEG-4
CIMMACS'08 Proceedings of the 7th WSEAS international conference on Computational intelligence, man-machine systems and cybernetics
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The MPEG-4 standard explores every possibility of the digital environment. Recorded images and sounds co-exist with their computer-generated counterparts, a new language for sound promises compact-disk quality at extremely low data rates; and the multimedia content could even adjust itself to suit the transmission rate and quality. Possibly the greatest of the advances made by MPEG-4 is that viewers and listeners need no longer be passive. The height of “interactivity” in audiovisual systems today is the users ability merely to stop or start a video in progress. MPEG-4 is completely different: it allows the user to interact with objects within the scene, whether they derive from so-called real sources, such as moving video, or from synthetic sources, such as computer-aided design output or computer-generated cartoons. Authors of content can give users the power to modify scenes by deleting, adding, or repositioning objects, or to alter the behavior of the objects. Perhaps the most immediate need for MPEG-4 is defensive. It supplies tools with which to create uniform (and top-quality) audio and video encoders and decoders on the Internet, preempting what may become an unmanageable tangle of proprietary formats. In addition to the Internet, the standard is also designed for low bit-rate communications devices, which are usually wireless