SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Time/space tradeoffs for polygon mesh rendering
ACM Transactions on Graphics (TOG)
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
Effective C++ (2nd ed.): 50 specific ways to improve your programs and designs
Effective C++ (2nd ed.): 50 specific ways to improve your programs and designs
Fast and effective stripification of polygonal surface models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Matchmaker: manifold BReps for non-manifold r-sets
Proceedings of the fifth ACM symposium on Solid modeling and applications
Optimization of mesh locality for transparent vertex caching
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast and effective stripification of polygonal surface models
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Tetrahedral mesh compression with the cut-border machine
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Skip strips: maintaining triangle strips for view-dependent rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Implant sprays: compression of progressive tetrahedral mesh connectivity
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A method for progressive and selective transmission of multi-resolution models
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the sixteenth annual symposium on Computational geometry
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A web architecture for progressive delivery of 3D content
Proceedings of the sixth international conference on 3D Web technology
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hardware support for adaptive subdivision surface rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Coding polygon meshes as compressable ASCII
Proceedings of the seventh international conference on 3D Web technology
Optimal decomposition of polygonal models into triangle strips
Proceedings of the eighteenth annual symposium on Computational geometry
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Compressing large polygonal models
Proceedings of the conference on Visualization '01
ACM SIGGRAPH Computer Graphics
Compressing polygon mesh geometry with parallelogram prediction
Proceedings of the conference on Visualization '02
BLIC: bi-level isosurface compression
Proceedings of the conference on Visualization '02
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Vertex Data Compression through Vector Quantization
IEEE Transactions on Visualization and Computer Graphics
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
Compression of dynamic 3D geometry data using iterative closest point algorithm
Computer Vision and Image Understanding - Registration and fusion of range images
Near-optimal connectivity encoding of 2-manifold polygon meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Piecewise regular meshes: construction and compression
Graphical Models - Special issue: Processing on large polygonal meshes
The Compression of the Normal Vectors of 3D Mesh Models Using Clustering
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
HPCN Europe 2001 Proceedings of the 9th International Conference on High-Performance Computing and Networking
Compression-Domain Parallel Rendering
IPDPS '02 Proceedings of the 16th International Parallel and Distributed Processing Symposium
Compressing Multiresolution Triangle Meshes
SSTD '01 Proceedings of the 7th International Symposium on Advances in Spatial and Temporal Databases
Compressing the property mapping of polygon meshes
Graphical Models - Pacific graphics 2001
Tunneling for triangle strips in continuous level-of-detail meshes
GRIN'01 No description on Graphics interface 2001
Piecewise Linear Image Coding Using Surface Triangulation and Geometric Compression
DCC '00 Proceedings of the Conference on Data Compression
An Improved TIN Compression Using Delaunay Triangulation
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Compression techniques for distributed use of 3D data: an emerging media type on the internet
ICCC '02 Proceedings of the 15th international conference on Computer communication
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Out-of-core compression for gigantic polygon meshes
ACM SIGGRAPH 2003 Papers
High-pass quantization for mesh encoding
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Compressing hexahedral volume meshes
Graphical Models - Special issue on Pacific graphics 2002
SwingWrapper: Retiling triangle meshes for better edgebreaker compression
ACM Transactions on Graphics (TOG)
Transforming 3D mesh surfaces into images by parameterization
Integrated image and graphics technologies
Texture-Encoded Tetrahedral Strips
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Normal vector compression of 3D mesh model based on clustering and relative indexing
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Optimizing markov models with applications to triangular connectivity coding
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Extraction of Topologically Simple Isosurfaces from Volume Datasets
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Compression of triangular meshes by simultaneously processing pairs of triangles
Proceedings of the 21st spring conference on Computer graphics
Fast reconstruction of Delaunay triangulations
Computational Geometry: Theory and Applications - Special issue: The 11th Candian conference on computational geometry - CCCG 99
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Engineering a compact parallel delaunay algorithm in 3D
Proceedings of the twenty-second annual symposium on Computational geometry
Early-split coding of triangle mesh connectivity
GI '06 Proceedings of Graphics Interface 2006
Streaming compression of tetrahedral volume meshes
GI '06 Proceedings of Graphics Interface 2006
Connectivity compression for non-triangular meshes by context-based arithmetic coding
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Geometry engine optimization: cache friendly compressed representation of geometry
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Mesh connectivity compression using convection reconstruction
Proceedings of the 2007 ACM symposium on Solid and physical modeling
An Adaptive Multiresolution Method for Progressive Model Transmission
Presence: Teleoperators and Virtual Environments
Spectral graph-theoretic approach to 3D mesh watermarking
GI '07 Proceedings of Graphics Interface 2007
Journal of Visual Communication and Image Representation
Fast triangle reordering for vertex locality and reduced overdraw
ACM SIGGRAPH 2007 papers
Streaming compression of triangle meshes
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Random-Accessible Compressed Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Upper and lower bounds of op-code probabilities for Edgebreaker
International Journal of Computational Science and Engineering
Impact of vertex clustering on registration-based 3D dynamic mesh coding
Image and Vision Computing
An efficient compression method for triangular meshes used in engineering
MMACTE'05 Proceedings of the 7th WSEAS International Conference on Mathematical Methods and Computational Techniques In Electrical Engineering
Quick encoding of plane graphs in log 214 bits per edge
Information Processing Letters
A hexahedral mesh connectivity compression with vertex degrees
Computer-Aided Design
Fast reconstruction of Delaunay triangulations
Computational Geometry: Theory and Applications - Special issue: The 11th Candian conference on computational geometry - CCCG 99
Lossless compression of predicted floating-point geometry
Computer-Aided Design
Unsupervised learning applied to progressive compression of time-dependent geometry
Computers and Graphics
Normal vector compression of 3D mesh model based on clustering and relative indexing
Future Generation Computer Systems
Motorcycle graphs: canonical quad mesh partitioning
SGP '08 Proceedings of the Symposium on Geometry Processing
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Distribution of vertex indices in Edgebreaker
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Probability distribution of index distances in normal index array for normal vector compression
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Connectivity compression for stripified triangle meshes
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Progressive decomposition of point clouds without local planes
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Octree-based progressive geometry coding of point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based point-cloud compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Data-Parallel Decompression of Triangle Mesh Topology
Computer Graphics Forum
A 3D tele-immersion system based on live captured mesh geometry
Proceedings of the 4th ACM Multimedia Systems Conference
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