SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Fast and effective stripification of polygonal surface models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hardware support for adaptive subdivision surface rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Triangle Mesh Compression for Fast Rendering
IV '99 Proceedings of the 1999 International Conference on Information Visualisation
Connectivity Compression for Three-Dimensional Planar Triangle Meshes
IV '05 Proceedings of the Ninth International Conference on Information Visualisation
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Modern graphics application systems have to render many 3D triangle mesh models, thereby facing problems of memory and bandwidth. A general significant solution is to compress the static 3D triangle mesh model at the preprocessing phase, especially the topological information. This paper presents a new triangle meshes compression algorithm, which encodes connectivity information between vertex chains in the meshes that are already stripified. The proposed algorithm provides a new representation that is guaranteed to encode any stripified meshes in less than 1.67 bits/T, and 1.05 bits/T on average. Furthermore, the proposed algorithm employs a short compression/decompression time. Hence it will satisfy real-time rendering constraints.