A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Protecting digital media content
Communications of the ACM
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Digital watermarking
Geometry-Based Watermarking of 3D Models
IEEE Computer Graphics and Applications
Watermarking 3D polygonal meshes in the mesh spectral domain
GRIN'01 No description on Graphics interface 2001
Watermarking subdivision surfaces based on addition property of Fourier transform
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Robust Watermarking of Point-Sampled Geometry
SMI '04 Proceedings of the Shape Modeling International 2004
Wavelet-based blind watermarking of 3D models
Proceedings of the 2004 workshop on Multimedia and security
Blind Robust Watermarking Schemes for Copyright Protection of 3D Mesh Objects
IEEE Transactions on Visualization and Computer Graphics
International Journal of Computer Vision
Attacks on digital watermarks: classification, estimation based attacks, and benchmarks
IEEE Communications Magazine
Watermarking three-dimensional polygonal models through geometric and topological modifications
IEEE Journal on Selected Areas in Communications
Texture-based watermarking of 3D video objects
IEEE Transactions on Circuits and Systems for Video Technology
A robust spectral approach for blind watermarking of manifold surfaces
Proceedings of the 10th ACM workshop on Multimedia and security
Digital watermarking of polygonal meshes with linear operators of scale functions
Computer-Aided Design
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We propose a robust and imperceptible spectral watermarking method for high rate embedding of a watermark into 3D polygonal meshes. Our approach consists of four main steps: (1) the mesh is partitioned into smaller sub-meshes, and then the watermark embedding and extraction algorithms are applied to each sub-mesh, (2) the mesh Laplacian spectral compression is applied to the sub-meshes, (3) the watermark data is distributed over the spectral coefficients of the compressed sub-meshes, (4) the modified spectral coefficients with some other basis functions are used to obtain uncompressed watermarked 3D mesh. The main attractive features of this approach are simplicity, flexibility in data embedding capacity, and fast implementation. Extensive experimental results show the improved performance of the proposed method, and also its robustness against the most common attacks including the geometric transformations, adaptive random noise, mesh smoothing, mesh cropping, and combinations of these attacks.