Blind Robust Watermarking Schemes for Copyright Protection of 3D Mesh Objects
IEEE Transactions on Visualization and Computer Graphics
Spectral graph-theoretic approach to 3D mesh watermarking
GI '07 Proceedings of Graphics Interface 2007
From 3D mesh data hiding to 3D shape blind and robust watermarking: a survey
Transactions on data hiding and multimedia security II
Watermarking of free-view video
IEEE Transactions on Image Processing
Countermeasures for collusion attacks exploiting host signal redundancy
IWDW'05 Proceedings of the 4th international conference on Digital Watermarking
Optimal data embedding in 3d models for extraction from 2d views using perspective invariants
IWDW'12 Proceedings of the 11th international conference on Digital Forensics and Watermaking
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We describe a novel framework for watermarking three-dimensional (3D) video objects via their texture information. Unlike classical algorithms dealing with 3D objects that operate on meshes in order to protect the object itself, the main goal of our work is to retrieve information originally hidden in the textured image of the object from resulting images or videos having used the 3D synthetic object, thus protecting the visual representations of the object. After developing the theory and practical details of this 3D object watermarking scheme, we present the results of several experiments carried out in various conditions, ranging from ideal conditions (e.g., known rendering parameters) to more realistic conditions (e.g, unknown rendering parameters, but estimated from a two-dimensional view) or within the context of attacks (e.g., mesh reduction).