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Security of runtime extensible virtual environments
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Watermarking MPEG-4 2D Mesh Animation in Multiresolution Analysis
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Illustration Watermarks for Vector Graphics
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Watermarking subdivision surfaces based on addition property of Fourier transform
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Robust blind watermarking of point-sampled geometry
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A highly adaptable capacity and invisibility 3D watermarking based on four-points sets
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Watermarking of free-view video
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A watermarking framework for subdivision surfaces
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Robust 3D mesh model hashing based on feature object
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Blind watermarking of NURBS curves and surfaces
Computer-Aided Design
A Robust Embedding Scheme and an Efficient Evaluation Protocol for 3D Meshes Watermarking
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This article addresses the fundamentals of geometry-based watermarking. It investigates the application-driven requirements and presents a watermarking algorithm that uses modification of normal distribution to invisibly store information in the geometry of the model. The algorithm is suitable for embedding private watermarks.