Geometry-Based Watermarking of 3D Models

  • Authors:
  • Oliver Benedens

  • Affiliations:
  • -

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 1999

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Abstract

This article addresses the fundamentals of geometry-based watermarking. It investigates the application-driven requirements and presents a watermarking algorithm that uses modification of normal distribution to invisibly store information in the geometry of the model. The algorithm is suitable for embedding private watermarks.