SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Watermarking 3D Objects for Verification
IEEE Computer Graphics and Applications
Geometry-Based Watermarking of 3D Models
IEEE Computer Graphics and Applications
Watermarking 3D polygonal meshes in the mesh spectral domain
GRIN'01 No description on Graphics interface 2001
Template Based Recovery of Fourier-Based Watermarks Using Log-polar and Log-log Maps
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Watermarking three-dimensional polygonal models through geometric and topological modifications
IEEE Journal on Selected Areas in Communications
Rotation, scale, and translation resilient watermarking for images
IEEE Transactions on Image Processing
Robust Watermarking of 3D Polygonal Meshes
IEICE - Transactions on Information and Systems
A robust watermarking based on feature points
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Optimization approach for 3D model watermarking by linear binary programming
Computer Aided Geometric Design
Three-dimensional meshes watermarking: review and attack-centric investigation
IH'07 Proceedings of the 9th international conference on Information hiding
A new approach of mesh watermarking based on maximally stable meshes detection
NTMS'09 Proceedings of the 3rd international conference on New technologies, mobility and security
A highly adaptable capacity and invisibility 3D watermarking based on four-points sets
Proceedings of the 12th ACM workshop on Multimedia and security
Protect interactive 3d models via vertex shader programming
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Security management for internet-based virtual presentation of home textile product
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
A blind watermarking algorithm for animation used in digital heritage
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
A robust high-capacity affine-transformation-invariant scheme for watermarking 3D geometric models
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special Issue on Multimedia Security
Lossless visible three-dimensional watermark of digital elevation model data
Transactions on Edutainment VIII
A Robust Embedding Scheme and an Efficient Evaluation Protocol for 3D Meshes Watermarking
International Journal of Computer Vision and Image Processing
Technical Section: Topology authentication for CAPD models based on Laplacian coordinates
Computers and Graphics
Double watermarks of 3D mesh model based on feature segmentation and redundancy information
Multimedia Tools and Applications
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In this paper, a robust 3D trianglular mesh watermarking algorithm is presented by applying spherical parameterization. First, we transform the coordinate signals of the 3D triangular mesh into spherical signals using a global spherical parameterization and an even sampling scheme. Then, spherical harmonic transformation is used to generate some data for embedding watermarks. As a result, the watermarks can be embedded in the Fourier-frequency domain of the original mesh. Experimental results show that our watermarking algorithm is robust since watermarks can be extracted without mesh alignment or re-meshing under a variety of attacks, including noise addition, crop, filtering, enhancement, rotation, translation, scale and re-sampling.