Watermaking three-dimensional polygonal models
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Non-invasive, interactive, stylized rendering
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
HijackGL: reconstructing from streams for stylized rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Virtual Recovery and Exhibition of Heritage
IEEE MultiMedia
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
Watermarking 3D mesh by spherical parameterization
Computers and Graphics
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In 3D games, virtual museum and other interactive environments, 3D modes are commonly used interactively. Many of these models are valuable and require protection from misuse such as unlawful exhibition, vicious distribution etc. A practical solution is to avoid the interactive user to reconstruct precise 3D models from data stream between applications and 3D APIs (such as Direct3D, OpenGL, etc) under condition of not affecting interaction. The scheme proposed in this paper protects 3D modes via vertex shader programming. The data of 3D models are encrypted in 3D application first and then decrypted in vertex shader.