SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Watermaking three-dimensional polygonal models
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Geometry-Based Watermarking of 3D Models
IEEE Computer Graphics and Applications
Blind Robust Watermarking Schemes for Copyright Protection of 3D Mesh Objects
IEEE Transactions on Visualization and Computer Graphics
Robust blind watermarking mechanism for point sampled geometry
Proceedings of the 9th workshop on Multimedia & security
A New Watermarking Method for 3D Models Based on Integral Invariants
IEEE Transactions on Visualization and Computer Graphics
Affine-Transformation-Invariant Public Fragile Watermarking for 3D Model Authentication
IEEE Computer Graphics and Applications
A public fragile watermarking scheme for 3D model authentication
Computer-Aided Design
Watermarking 3D mesh by spherical parameterization
Computers and Graphics
An Oblivious Watermarking for 3-D Polygonal Meshes Using Distribution of Vertex Norms
IEEE Transactions on Signal Processing
A Comprehensive Survey on Three-Dimensional Mesh Watermarking
IEEE Transactions on Multimedia
Watermarking three-dimensional polygonal models through geometric and topological modifications
IEEE Journal on Selected Areas in Communications
A robust high-capacity affine-transformation-invariant scheme for watermarking 3D geometric models
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special Issue on Multimedia Security
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In this paper, we propose a fine tuneable capacity and invisibility novel blind watermarking method for 3D models with arbitrary topology in spatial domain. Our atermarking approach is based on a novel four-points sets construction and selection scheme to embed watermark in the vertices of the 3D models. Experimental results show that the capacity and invisibility of the watermarked models can be monotonically adjusted. To the best of our knowledge, our novel method can provide much better watermark visibility than other state-of-the-art watermarking method, while maintain large capacity and strong robustness against various typical attacks including cropping, RST transformations and local attacks. The low computational complexity of both the embedding and the extraction processes makes it suitable for copyright protection of 3D models.