An adaptive subdivision method for surface-fitting from sampled data
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Separation and approximation of polyhedral objects
SODA '92 Proceedings of the third annual ACM-SIAM symposium on Discrete algorithms
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Hierarchical Z-buffer visibility
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Almost optimal set covers in finite VC-dimension: (preliminary version)
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical geometric approximations
Hierarchical geometric approximations
Surface approximation and geometric partitions
SODA '94 Proceedings of the fifth annual ACM-SIAM symposium on Discrete algorithms
Algorithms for Polytope Covering and Approximation
WADS '93 Proceedings of the Third Workshop on Algorithms and Data Structures
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
Generalized Surface and Volume Decimation for Unstructured Tessellated Domains
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
VIS '93 Proceedings of the 4th conference on Visualization '93
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
Accelerated walkthrough of large spline models
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Building and traversing a surface at variable resolution
VIS '97 Proceedings of the 8th conference on Visualization '97
A topology modifying progressive decimation algorithm
VIS '97 Proceedings of the 8th conference on Visualization '97
Extracting feature lines from 3D unstructured grids
VIS '97 Proceedings of the 8th conference on Visualization '97
Simplifying polygonal models using successive mappings
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Levels of detail & polygonal simplification
Crossroads - Special issue on computer graphics
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A unified approach for simplifying polygonal and spline models
Proceedings of the conference on Visualization '98
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Simplification of tetrahedral meshes
Proceedings of the conference on Visualization '98
A multiresolution control method using view directional feature
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the fourth symposium on Virtual reality modeling language
Efficient algorithms for geometric optimization
ACM Computing Surveys (CSUR)
Preprocessing occlusion for real-time selective refinement
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Fast volume-preserving free form deformation using multi-level optimization
Proceedings of the fifth ACM symposium on Solid modeling and applications
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
An efficient algorithm for terrain simplification
SODA '97 Proceedings of the eighth annual ACM-SIAM symposium on Discrete algorithms
Using naming time to evaluate quality predictors for model simplification
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A unified approach for hierarchical adaptive tesselation of surfaces
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Constraint-Based Sensor Planning for Scene Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
HLODs for faster display of large static and dynamic environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Hardware-assisted view-dependent map simplification
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
A new BSP tree framework incorporating dynamic LoD models
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Multiresolution streaming mesh with shape preserving and QoS-like controlling
Proceedings of the seventh international conference on 3D Web technology
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Permission grids: practical, error-bounded simplification
ACM Transactions on Graphics (TOG)
Simplification of closed triangulated surfaces using simulated annealing
Mathematical Methods for Curves and Surfaces
ACM Transactions on Graphics (TOG)
Textured depth meshes for real-time rendering of arbitrary scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Modeling and visualizing the cultural heritage data set of Graz
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Undersampling and oversampling in sample based shape modeling
Proceedings of the conference on Visualization '01
PMR: point to mesh rendering, a feature-based approach
Proceedings of the conference on Visualization '02
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
RSVP: A Geometric Toolkit for Controlled Repair of Solid Models
IEEE Transactions on Visualization and Computer Graphics
Evaluation of Memoryless Simplification
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
Generalized Unstructured Decimation
IEEE Computer Graphics and Applications
Geometry-Based Watermarking of 3D Models
IEEE Computer Graphics and Applications
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
A novel volume constrained smoothing method for meshes
Graphical Models - Special issue: Processing on large polygonal meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
ICMI '00 Proceedings of the Third International Conference on Advances in Multimodal Interfaces
Hierarchy of Surface Models and Irreducible Triangulation
ISAAC '02 Proceedings of the 13th International Symposium on Algorithms and Computation
SOFSEM '01 Proceedings of the 28th Conference on Current Trends in Theory and Practice of Informatics Piestany: Theory and Practice of Informatics
Cluster-Based Generation of Hierarchical Surface Models
Dagstuhl '97, Scientific Visualization
GRIN'01 No description on Graphics interface 2001
Ambient isotopic approximations for surface reconstruction and interval solids
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Piecewise Linear Image Coding Using Surface Triangulation and Geometric Compression
DCC '00 Proceedings of the Conference on Data Compression
Reconstruction and Simplification of Surfaces from Contours
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Mesh Approximation Using a Volume-Based Metric
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
LoD Management on Animating Face Models
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Multilevel Representation and Transmission of Real Objects with Progressive Octree Particles
IEEE Transactions on Visualization and Computer Graphics
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
Computational topology: ambient isotopic approximation of 2-manifolds
Theoretical Computer Science - Topology in computer science
Automatic graphical abstraction in intent-based 3D-illustrations
AVI '98 Proceedings of the working conference on Advanced visual interfaces
A volumetric approach for interactive 3D modeling
Computer Vision and Image Understanding
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction
IEEE Transactions on Visualization and Computer Graphics
Hierarchy of surface models and irreducible triangulations
Computational Geometry: Theory and Applications
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Interpolating and approximating implicit surfaces from polygon soup
ACM SIGGRAPH 2004 Papers
SLEVEs for planar spline curves
Computer Aided Geometric Design
Comparative Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
Fast collision detection between massive models using dynamic simplification
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Topology preserving surface extraction using adaptive subdivision
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Tightening: curvature-limiting morphological simplification
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
Blind Robust Watermarking Schemes for Copyright Protection of 3D Mesh Objects
IEEE Transactions on Visualization and Computer Graphics
Mason: morphological simplification
Graphical Models
LOD Modelling of polygonal models
Machine Graphics & Vision International Journal
Exaggeration of extremely detailed 3d faces
IMSA'06 Proceedings of the 24th IASTED international conference on Internet and multimedia systems and applications
Modeling with multiresolution subdivision surfaces
ACM SIGGRAPH 2006 Courses
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Interpolating and approximating implicit surfaces from polygon soup
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A 3D simplification algorithm for distributed visualization
Computers in Industry
Real-Time Continuous Multiresolution Method for Models of Arbitrary Topology
Presence: Teleoperators and Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
Mesh simplification using the edge attributes
EURASIP Journal on Applied Signal Processing
EURASIP Journal on Applied Signal Processing
A digital rights enabled graphics processing system
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Accurate integration of multi-view range images using k-means clustering
Pattern Recognition
Role-based 3D visualisation for asynchronous PLM collaboration
Computers in Industry
Construction of Simplified Boundary Surfaces from Serial-sectioned Metal Micrographs
IEEE Transactions on Visualization and Computer Graphics
Point-cloud simplification with bounded geometric deviations
International Journal of Computer Applications in Technology
Progressive transmission of appearance preserving octree-textures
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Design review oriented model simplification for collaborative process plant CAD
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Translational packing of arbitrary polytopes
Computational Geometry: Theory and Applications
Collision-free construction of animated feathers using implicit constraint surfaces
ACM Transactions on Graphics (TOG)
A clustering approach to free form surface reconstruction from multi-view range images
Image and Vision Computing
Duplex fitting of zero-level and offset surfaces
Computer-Aided Design
Interactive Hausdorff distance computation for general polygonal models
ACM SIGGRAPH 2009 papers
Computing surface offsets and bisectors using a sampled constraint solver
Proceedings of Graphics Interface 2009
Abstraction of man-made shapes
ACM SIGGRAPH Asia 2009 papers
Automatic construction of quadrilateral network of curves from triangular meshes
Advances in Engineering Software
Multi-resolution recognition of 3D objects based on visual resolution limits
Pattern Recognition Letters
Simplification algorithm for large polygonal model in distributed environment
ICIC'07 Proceedings of the intelligent computing 3rd international conference on Advanced intelligent computing theories and applications
ASM: An adaptive simplification method for 3D point-based models
Computer-Aided Design
Progressive multilevel meshes from octree particles
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Edge-based approach to mesh simplification
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Animated volume texture mapping for complex scene generation and editing
SG'10 Proceedings of the 10th international conference on Smart graphics
Finding shortest path on land surface
Proceedings of the 2011 ACM SIGMOD International Conference on Management of data
Approximative occlusion culling using the hull tree
Proceedings of Graphics Interface 2011
Perception of simplification artifacts for animated characters
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Per-pixel rendering of terrain data
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part III
Animation preserving simplification for MPEG based scalable virtual human
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Mesh simplification algorithm based on n-edge mesh collapse
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Error metric for perceptual features preservation in polygonal surface simplification
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Tetrahedral image-to-mesh conversion for biomedical applications
Proceedings of the 2nd ACM Conference on Bioinformatics, Computational Biology and Biomedicine
PACE: polygonal approximation of thick digital curves using cellular envelope
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Stress relief: improving structural strength of 3D printable objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Simplification of unstructured tetrahedral meshes by point sampling
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Deforming surface simplification based on feature preservation
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
On Balancing Energy Consumption, Rendering Speed, and Image Quality on Mobile Devices
International Journal of Handheld Computing Research
Imperceptible Simplification on Mobile Displays
International Journal of Handheld Computing Research
A CPU-GPU framework for optimizing the quality of large meshes
Journal of Parallel and Distributed Computing
Efficient rendering of multiresolution meshes with guaranteed image quality
The Visual Computer: International Journal of Computer Graphics
Evolutionary multi-objective optimization for mesh simplification of 3D open models
Integrated Computer-Aided Engineering
Hi-index | 0.00 |