Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Practical methods of optimization; (2nd ed.)
Practical methods of optimization; (2nd ed.)
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling and rendering of realistic feathers
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
Modeling the Structure of Feathers
SIBGRAPI '01 Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Discrete multiscale vector field decomposition
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2005 Papers
The Lord of the Rings: the visual effects that brought middle earth to the screen
ACM SIGGRAPH 2004 Course Notes
Edge subdivision schemes and the construction of smooth vector fields
ACM SIGGRAPH 2006 Papers
Vector field based shape deformations
ACM SIGGRAPH 2006 Papers
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Dynamic, penetration-free feathers in Rango
ACM SIGGRAPH 2011 Talks
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We present a scheme for constructing complex feather geometry suitable for feature animation. The key points of our approach include the use of a potential field derived from guide geometry and an implicit constraint surface to create nonpenetrating feather geometry. Our method is frame independent and produces visually smooth animation that is free from popping and other visual artifacts. We provide details of the implementation and examples of the technique applied to an animated character with several thousand feathers.