Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The Visual Computer: International Journal of Computer Graphics
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Illumination in diverse codimensions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Mathematical Programming: Series A and B
Linear-time dynamics using Lagrange multipliers
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Consequences of stratified sampling in graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Removing the stiffness of curvature in computing 3-D filaments
Journal of Computational Physics
The Mathematica book (4th edition)
The Mathematica book (4th edition)
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Graphical Models
Natural hairstyle modeling and animation
Graphical Models
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast animation and control of nonrigid structures
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robot Dynamics Algorithm
D-NURBS: A Physics-Based Framework for Geometric Design
IEEE Transactions on Visualization and Computer Graphics
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
Capturing the complexity of hair motion
Graphical Models
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Continuous deformation energy for dynamic material splines subject to finite displacements
Proceedings of the Eurographic workshop on Computer animation and simulation
A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
A layered wisp model for simulating interactions inside long hair
Proceedings of the Eurographic workshop on Computer animation and simulation
Visible Volume Buffer for Efficient Hair Expression and Shadow Generation
CA '99 Proceedings of the Computer Animation
Modeling Hair Using Level-of-Detail Representations
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
A Method to Generate Wet and Broken-up Animal Fur
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A Method of Human Short Hair Modeling and Real Time Animation
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Thin Shell Volume for Modeling Human Hair
CA '00 Proceedings of the Computer Animation
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Modeling, rendering and animating human hair
Modeling, rendering and animating human hair
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
CGI '04 Proceedings of the Computer Graphics International
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Adaptive dynamics of articulated bodies
ACM SIGGRAPH 2005 Papers
Simulating complex hair with robust collision handling
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A practical self-shadowing algorithm for interactive hair animation
GI '05 Proceedings of Graphics Interface 2005
A Simulation-based VR System for Interactive Hairstyling
VR '06 Proceedings of the IEEE conference on Virtual Reality
Super-helices for predicting the dynamics of natural hair
ACM SIGGRAPH 2006 Papers
Interactive Virtual Hair Salon
Presence: Teleoperators and Virtual Environments
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Real-time simulation of self-collisions for virtual intestinal surgery
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
A self-shadow algorithm for dynamic hair using density clustering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
ACM SIGGRAPH 2008 papers
Collision-free construction of animated feathers using implicit constraint surfaces
ACM Transactions on Graphics (TOG)
Unified simulation of elastic rods, shells, and solids
ACM SIGGRAPH 2010 papers
High-quality curve rendering using line sampled visibility
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Real-time simulation of long thin flexible objects in interactivevirtual environments
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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The last six years has seen a renaissance in hair modeling, rendering and animation. This course covers the gamut of hair simulation problems and present working solutions, from recent and novel research ideas to time tested industrial practices that resulted in spectacular imagery.