Computational plasma physics
Numerical methods for ordinary differential systems: the initial value problem
Numerical methods for ordinary differential systems: the initial value problem
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Comparing Efficiency of Integration Methods for Cloth Simulation
CGI '01 Computer Graphics International 2001
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
How to dress like a Jedi: techniques for digital clothing
ACM SIGGRAPH 2002 conference abstracts and applications
Dynamic Animation and Control Environment
GI '05 Proceedings of Graphics Interface 2005
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
Real-time control of physically based simulations using gentle forces
ACM SIGGRAPH Asia 2008 papers
Virtual reality based simulation of hysteroscopic interventions
Presence: Teleoperators and Virtual Environments
Character rigging, deformations, and simulations in film and game production
ACM SIGGRAPH 2011 Courses
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We present an effective production-proven dynamics system. It uses an explicit time differencing method that is efficient, reasonably accurate, conditionally stable, and above all simple to implement. We describe issues related to integration of physically based simulation techniques into an interactive animation system, present a high level description of the architecture of the system, report on techniques that work, and provide observations that may seem obvious, but only in retrospect. Applications include rigid and deformable body dynamics, particle dynamics, and at a basic level, hair and cloth simulation.