Color gamut mapping and the printing of digital color images
ACM Transactions on Graphics (TOG)
Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
The design and analysis of spatial data structures
The design and analysis of spatial data structures
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Real-time robot motion planning using rasterizing computer graphics hardware
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Ray tracing trimmed rational surface patches
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Multiresolution modeling and visualization of volume data based on simplicial complexes
VVS '94 Proceedings of the 1994 symposium on Volume visualization
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
A wavelet-based multiresolution polyhedral object representation
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Three-dimensional distance field metamorphosis
ACM Transactions on Graphics (TOG)
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
3D scan conversion of CSG models into distance volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Using distance maps for accurate surface representation in sampled volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
Volume-Based Reasoning and Visualization of Diecastability
VIS '95 Proceedings of the 6th conference on Visualization '95
Implicit modeling of swept surfaces and volumes
VIS '94 Proceedings of the conference on Visualization '94
Decoupling polygon rendering from geometry using rasterization hardware
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Fast and simple 2D geometric proximity queries using graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive sculpturing and visualization of unbounded voxel volumes
Proceedings of the seventh ACM symposium on Solid modeling and applications
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Level set surface editing operators
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Painting and rendering textures on unparameterized models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Approximate envelope reconstruction for moving solids
Mathematical Methods for Curves and Surfaces
Efficient estimation of 3D Euclidean distance fields from 2D range images
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
A complete distance field representation
Proceedings of the conference on Visualization '01
Robust Creation of Implicit Surfaces from Polygonal Meshes
IEEE Transactions on Visualization and Computer Graphics
Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Graphical Models - Volume modeling
Resolution adaptive volume sculpting
Graphical Models - Volume modeling
Journal of Computational Physics
Deformed distance fields for simulation of non-penetrating flexible bodies
Proceedings of the Eurographic workshop on Computer animation and simulation
Fast swept volume approximation of complex polyhedral models
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Estimating the in/out function of a surface represented by points
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Interactive shape design using volumetric implicit PDEs
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Multiresolution volume simplification and polygonization
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Efficient max-norm distance computation and reliable voxelization
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Mesh forging: editing of 3D-meshes using implicitly defined occluders
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A concept for parametric surface fitting which avoids the parametrization problem
Computer Aided Geometric Design
A Painting Interface for Interactive Surface Deformations
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Feature sensitive mesh processing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Heterogeneous material modeling with distance fields
Computer Aided Geometric Design
Journal of Computational Physics
Haptics-Based Dynamic Implicit Solid Modeling
IEEE Transactions on Visualization and Computer Graphics
Approximate distance fields with non-vanishing gradients
Graphical Models
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Spatial constraint method: a new approach to real-time haptic interaction in virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Compatible Triangulations of Spatial Decompositions
VIS '04 Proceedings of the conference on Visualization '04
JointViewer - An Interactive System for Exploring Orthopedic Data
VIS '04 Proceedings of the conference on Visualization '04
Feature Preserving Distance Fields
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
IEEE Transactions on Visualization and Computer Graphics
Adaptively Merging Large-Scale Range Data with Reflectance Properties
IEEE Transactions on Pattern Analysis and Machine Intelligence
Signed Distance Computation Using the Angle Weighted Pseudonormal
IEEE Transactions on Visualization and Computer Graphics
Efficient representation and extraction of 2-manifold isosurfaces using kd-trees
Graphical Models - Special issue on pacific graphics 2003
A painting interface for interactive surface deformations
Graphical Models - Special issue on pacific graphics 2003
Simplification and improvement of tetrahedral models for simulation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Topology preserving surface extraction using adaptive subdivision
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
3D scattered data interpolation and approximation with multilevel compactly supported RBFs
Graphical Models - Special issue on SMI 2003
Signed Distance Transform Using Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Feature-Sensitive Subdivision and Isosurface Reconstruction
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Framework for Sample-Based Rendering with O-Buffers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Automatic restoration of polygon models
ACM Transactions on Graphics (TOG)
Generalized sweep templates for implicit modeling
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive 3D distance field computation using linear factorization
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Real-time texture-mapped vector glyphs
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
Hierarchical RLE level set: A compact and versatile deformable surface representation
ACM Transactions on Graphics (TOG)
A higher dimensional formulation for robust and interactive distance queries
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Bilateral Recovering of Sharp Edges on Feature-Insensitive Sampled Meshes
IEEE Transactions on Visualization and Computer Graphics
Graphical Models - Special issue on SMI 2004
GI '06 Proceedings of Graphics Interface 2006
Fourth order partial differential equations on general geometries
Journal of Computational Physics
Detail sculpting using cubical marching squares
Proceedings of the 2005 international conference on Augmented tele-existence
An improved representation for stroke-based fonts
ACM SIGGRAPH 2006 Sketches
Modeling with multiresolution subdivision surfaces
ACM SIGGRAPH 2006 Courses
Designing with distance fields
ACM SIGGRAPH 2006 Courses
ACM SIGGRAPH 2006 Courses
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
SQ-Map: Efficient Layered Collision Detection and Haptic Rendering
IEEE Transactions on Visualization and Computer Graphics
Simulation of clothing with folds and wrinkles
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A shape design system using volumetric implicit PDEs
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Multi-level partition of unity implicits
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Direct extraction of surface meshes from implicitly represented heterogeneous volumes
Computer-Aided Design
Technical Section: Interactive function-based shape modelling
Computers and Graphics
Approximate convex decomposition of polyhedra
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Out-of-core distance transforms
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Haptic Rendering of Visual Data for the Visually Impaired
IEEE MultiMedia
Efficient Collision Detection within Deforming Spherical Sliding Contact
IEEE Transactions on Visualization and Computer Graphics
GI '07 Proceedings of Graphics Interface 2007
Adaptively sampled particle fluids
ACM SIGGRAPH 2007 papers
A variational approach to Eulerian geometry processing
ACM SIGGRAPH 2007 papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Contact trees: adaptive contact sampling for robust dynamics
ACM SIGGRAPH 2007 sketches
Improved alpha-tested magnification for vector textures and special effects
ACM SIGGRAPH 2007 courses
Processing of volumetric data by slice- and process-based streaming
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
An accurate sampling-based method for approximating geometry
Computer-Aided Design
A Fast and Stable Penalty Method for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
Layer-Based Representation of Polyhedrons for Point Containment Tests
IEEE Transactions on Visualization and Computer Graphics
Real-time rendering of textures with feature curves
ACM Transactions on Graphics (TOG)
Precise vector textures for real-time 3D rendering
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Deforming point-based models using an electronic glove
Proceedings of the 2008 C3S2E conference
Volume octree with an implicitly defined dual grid
Computers and Graphics
Random-access rendering of general vector graphics
ACM SIGGRAPH Asia 2008 papers
Approximate convex decomposition of polyhedra and its applications
Computer Aided Geometric Design
Integral invariants for robust geometry processing
Computer Aided Geometric Design
Geometry-optimized virtual human head and its applications
Computers and Graphics
Visual immersive haptic rendering on the web
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Towards 3D model interoperability in games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Duplex fitting of zero-level and offset surfaces
Computer-Aided Design
Digital Topology on Adaptive Octree Grids
Journal of Mathematical Imaging and Vision
Computing surface offsets and bisectors using a sampled constraint solver
Proceedings of Graphics Interface 2009
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
Proceedings of the Conference on High Performance Graphics 2009
Technical Section: Visual computing for medical diagnosis and treatment
Computers and Graphics
Volume CAD-CW-complexes based approach
Computer-Aided Design
Industrial geometry: recent advances and applications in CAD
Computer-Aided Design
Field modeling with sampled distances
Computer-Aided Design
Enhanced physically-based animation of deformable bodies using shape-matching
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Computing - Geometric Modelling, Dagstuhl 2008
Path planning for improved visibility using a probabilistic road map
IEEE Transactions on Robotics
Dynamic local remeshing for elastoplastic simulation
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Direct extraction of normal mapped meshes from volume data
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
The HybridTree: a hybrid constructive shape representation for free-form modeling
Heterogeneous objects modelling and applications
SARDF: signed approximate real distance functions in heterogeneous objects modeling
Heterogeneous objects modelling and applications
Optimization of continuous heterogeneous models
Heterogeneous objects modelling and applications
Sparse grid distance transforms
Graphical Models
Adaptive surface reconstruction based on implicit PHT-splines
Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
Technical Section: Interactive free-form level-set surface-editing operators
Computers and Graphics
Uniform offsetting of polygonal model based on Layered Depth-Normal Images
Computer-Aided Design
Implicit surface octrees for ray tracing point models
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
Novel geometrical voxelization approach with application to streamlines
Journal of Computer Science and Technology
Harmonic field based volume model construction from triangle soup
Journal of Computer Science and Technology
OverCoat: an implicit canvas for 3D painting
ACM SIGGRAPH 2011 papers
Sensitive couture for interactive garment modeling and editing
ACM SIGGRAPH 2011 papers
Applying signal processing techniques to facilitate shape modeling in industrial design
AEE'05 Proceedings of the 4th WSEAS international conference on Applications of electrical engineering
Data structures for interactive high resolution level-set surface editing
Proceedings of Graphics Interface 2011
Proceedings of the 2011 SIGGRAPH Asia Conference
Parallel and adaptive surface reconstruction based on implicit PHT-splines
Computer Aided Geometric Design
Constructing 3d surface from planar contours with grid adjustment analysis
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Piecewise tri-linear contouring for multi-material volumes
GMP'10 Proceedings of the 6th international conference on Advances in Geometric Modeling and Processing
High accuracy NC milling simulation using composite adaptively sampled distance fields
Computer-Aided Design
Object-space multiphase implicit functions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SMI 2012: Full A runtime cache for interactive procedural modeling
Computers and Graphics
Reliable Adaptive Modelling of Vascular Structures with Non-Circular Cross-Sections
Computer Graphics Forum
Compressed random-access trees for spatially coherent data
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Non-manifold mesh extraction from time-varying segmented volumes used for modeling a human heart
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
A selective refinement approach for computing the distance functions of curves
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Boolean operations on surfel-bounded solids using programmable graphics hardware
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Hybrid distance field computation
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Correction of voxelization artifacts by revoxelization
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Representation of objects with sharp details in truncated distance fields
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Texturing and hypertexturing of volumetric objects
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Computer Assisted Relief Generation—A Survey
Computer Graphics Forum
GPU-based offset surface computation using point samples
Computer-Aided Design
Efficient collision detection for brittle fracture
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Efficient collision detection for brittle fracture
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Accurate and efficient rendering of detail using directional distance maps
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
A memory-efficient kinectfusion using octree
CVM'12 Proceedings of the First international conference on Computational Visual Media
Efficient evaluation of continuous signed distance to a polygonal mesh
Proceedings of the 28th Spring Conference on Computer Graphics
Octree-based fusion for realtime 3D reconstruction
Graphical Models
Scalable real-time volumetric surface reconstruction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Radial view based culling for continuous self-collision detection of skeletal models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
OpenFab: a programmable pipeline for multi-material fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Geodesic voxel binding for production character meshes
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
VDB: High-resolution sparse volumes with dynamic topology
ACM Transactions on Graphics (TOG)
Real-time rendering of water surfaces with cartography-oriented design
Proceedings of the Symposium on Computational Aesthetics
Hierarchical volumetric object representations for digital fabrication workflows
ACM SIGGRAPH 2013 Posters
Geometric interoperability via queries
Computer-Aided Design
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Adaptively Sampled Distance Fields (ADFs) are a unifying representation of shape that integrate numerous concepts in computer graphics including the representation of geometry and volume data and a broad range of processing operations such as rendering, sculpting, level-of-detail management, surface offsetting, collision detection, and color gamut correction. Its structure is uncomplicated and direct, but is especially effective for quality reconstruction of complex shapes, e.g., artistic and organic forms, precision parts, volumes, high order functions, and fractals. We characterize one implementation of ADFs, illustrating its utility on two diverse applications: 1) artistic carving of fine detail, and 2) representing and rendering volume data and volumetric effects. Other applications are briefly presented.