An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
3D Line Voxelization and Connectivity Control
IEEE Computer Graphics and Applications
A fast depth-buffer-based voxelization algorithm
Journal of Graphics Tools
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Efficient max-norm distance computation and reliable voxelization
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Voxelization in Common Sampling Lattices
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
Implicit modeling of swept surfaces and volumes
VIS '94 Proceedings of the conference on Visualization '94
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Real-time Voxelization for Complex Polygonal Models
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Signed Distance Transform Using Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A flexible 3D slicer for voxelization using graphics hardware
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Fast scene voxelization and applications
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Interactive 3D distance field computation using linear factorization
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
3D Distance Fields: A Survey of Techniques and Applications
IEEE Transactions on Visualization and Computer Graphics
Fast and simple hardware accelerated voxelizations using simplicial coverings
The Visual Computer: International Journal of Computer Graphics
The Visual Computer: International Journal of Computer Graphics
Single-pass GPU solid voxelization for real-time applications
GI '08 Proceedings of graphics interface 2008
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This paper presents a novel geometrical voxelization algorithm for polygonal models. First, distance computation is performed slice by slice on graphics processing units (GPUs) between geometrical primitives and voxels for line/surface voxelization. A novel solid filling process is then proposed to assist surface voxelization and achieve solid voxelization. Furthermore, using the proposed transfer functions, both binary and anti-aliasing voxelizations are achievable. Finally, the proposed approach can be applied to voxelize streamlines for 3D vector fields using line voxelization. The proposed approach obtains desired experimental results.