Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A comparison of normal estimation schemes
VIS '97 Proceedings of the 8th conference on Visualization '97
Fast voxelization of three-dimensional synthetic objects
Journal of Graphics Tools
Conservative volumetric visibility with occluder fusion
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast CSG voxelization by frame buffer pixel mapping
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A fast depth-buffer-based voxelization algorithm
Journal of Graphics Tools
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Erosion based visibility preprocessing
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
Efficient volume measurement using voxelization
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Real-time Voxelization for Complex Polygonal Models
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes
ACM SIGGRAPH 2005 Papers
An approximate image-space approach for interactive refraction
ACM SIGGRAPH 2005 Papers
Signed Distance Transform Using Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A flexible 3D slicer for voxelization using graphics hardware
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Fast scene voxelization and applications
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Interactive 3D distance field computation using linear factorization
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Real-time cloth simulation interacting with deforming high-resolution models
ACM SIGGRAPH 2006 Research posters
Real-time voxelization of triangle meshes on the GPU
ACM SIGGRAPH 2007 sketches
The Visual Computer: International Journal of Computer Graphics
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Direct illumination from dynamic area lights with visibility
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Fast parallel surface and solid voxelization on GPUs
ACM SIGGRAPH Asia 2010 papers
Mesh repair with user-friendly topology control
Computer-Aided Design
Voxel-based global illumination
I3D '11 Symposium on Interactive 3D Graphics and Games
Novel geometrical voxelization approach with application to streamlines
Journal of Computer Science and Technology
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Point-tessellated voxelization
Proceedings of Graphics Interface 2012
Coarse irradiance estimation using curvilinear skeleton
ACM SIGGRAPH 2012 Posters
Interactive, multiresolution image-space rendering for dynamic area lighting
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Computational steering for patient-specific implant planning in orthopedics
EG VCBM'08 Proceedings of the First Eurographics conference on Visual Computing for Biomedicine
Multi-layer depth peeling by single-pass rasterisation for faster isosurface raytracing on GPUs
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Geodesic voxel binding for production character meshes
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
CHOMP: Covariant Hamiltonian optimization for motion planning
International Journal of Robotics Research
Multi-layer screen-space ambient occlusion using hybrid sampling
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A sweep and translate algorithm for computing voxelized 3D Minkowski sums on the GPU
Computer-Aided Design
Geometry-shader-based real-time voxelization and applications
The Visual Computer: International Journal of Computer Graphics
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In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in real-time during a single rendering pass. Further, we develop a filtering algorithm to build a density estimate that allows the deduction of normals from the voxelized model. This is achieved via a dense packing of information using bitwise arithmetic. We demonstrate the versatility of the method by presenting several applications like translucency effects, CSG operations, interaction for particle simulations, and morphological operations. The speed of our method opens up the road for previously impossible approaches in real-time: 300,000 polygons are voxelized into a grid of one billion voxels at 90Hz with a recent graphics card.