Interactive relighting of dynamic refractive objects
ACM SIGGRAPH 2008 papers
Single-pass GPU solid voxelization for real-time applications
GI '08 Proceedings of graphics interface 2008
Fast parallel surface and solid voxelization on GPUs
ACM SIGGRAPH Asia 2010 papers
Voxel-based global illumination
I3D '11 Symposium on Interactive 3D Graphics and Games
Novel geometrical voxelization approach with application to streamlines
Journal of Computer Science and Technology
VoxelPipe: a programmable pipeline for 3D voxelization
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Point-tessellated voxelization
Proceedings of Graphics Interface 2012
Real-Time Fluid Effects on Surfaces using the Closest Point Method
Computer Graphics Forum
Out-of-core construction of sparse voxel octrees
Proceedings of the 5th High-Performance Graphics Conference
A sweep and translate algorithm for computing voxelized 3D Minkowski sums on the GPU
Computer-Aided Design
Geometry-shader-based real-time voxelization and applications
The Visual Computer: International Journal of Computer Graphics
A topological approach to voxelization
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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We propose a novel hardware-accelerated voxelization algorithm for polygonal models. Compared with previous approaches, our algorithm has a major advantage that it guarantees the conservative correctness in voxelization: every voxel intersecting the input model is correctly recognized. This property is crucial for applications like collision detection, occlusion culling and visibility processing. We also present an efficient and robust implementation of the algorithm in the GPU. Experiments show that our algorithm has a lower memory consumption than previous approaches and is more efficient when the volume resolution is high. In addition, our algorithm requires no preprocessing and is suitable for voxelizing deformable models.