Point-tessellated voxelization

  • Authors:
  • Yun Fei;Bin Wang;Jiating Chen

  • Affiliations:
  • Tsinghua University, P. R. China;Tsinghua University, P. R. China;Tsinghua University, P. R. China

  • Venue:
  • Proceedings of Graphics Interface 2012
  • Year:
  • 2012

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Abstract

Applications such as shape matching, visibility processing, rapid manufacturing, and 360 degree display usually require the generation of a voxel representation from a triangle mesh interactively or in real-time. In this paper, we describe a novel framework that uses the hardware tessellation support on the graphics processing unit (GPU) for surface voxelization. To generate gap-free voxelization results with superior performance, our framework uses three stages: triangle subdivision, point generation, and point injection. For even higher temporal efficiency we introduce PN-triangles and displacement mapping to voxelize meshes with rugged surfaces in high resolution. Our framework can be implemented with simple shader programming, making it readily applicable to a number of real-time applications where both development and runtime efficiencies are of concern.