Automatic parsing of degenerate quadric-surface intersections
ACM Transactions on Graphics (TOG)
Approximation hierarchies and S-bounds
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multidimensional access methods
ACM Computing Surveys (CSUR)
Spherical shell: a higher order bounding volume for fast proximity queries
WAFR '98 Proceedings of the third workshop on the algorithmic foundations of robotics on Robotics : the algorithmic perspective: the algorithmic perspective
NAMD2: greater scalability for parallel molecular dynamics
Journal of Computational Physics - Special issue on computational molecular biophysics
Analysis of a bounding box heuristic for object intersection
Journal of the ACM (JACM)
Analyzing bounding boxes for object intersection
ACM Transactions on Graphics (TOG)
Supporting dynamic parallel object arrays
Proceedings of the 2001 joint ACM-ISCOPE conference on Java Grande
Adapting to Load on Workstation Clusters
FRONTIERS '99 Proceedings of the The 7th Symposium on the Frontiers of Massively Parallel Computation
Distance Computation between Non-Convex Polyhedra at Short Range Based on Discrete Voronoi Regions
GMP '00 Proceedings of the Geometric Modeling and Processing 2000
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Efficient collision detection for animation and robotics
Efficient collision detection for animation and robotics
Toward haptic rendering for a virtual dissection
Proceedings of the 8th international conference on Multimodal interfaces
Scalable parallel collision detection simulation
SIP '07 Proceedings of the Ninth IASTED International Conference on Signal and Image Processing
Parallel collision detection algorithm based on OBB tree and mapreduce
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Parallelizing a real-time physics engine using transactional memory
Euro-Par'11 Proceedings of the 17th international conference on Parallel processing - Volume Part II
Performance evaluation of numerical integration methods in the physics engine
CIS'04 Proceedings of the First international conference on Computational and Information Science
Intelligent game agent based physics engine for intelligent non player characters
PRIMA'06 Proceedings of the 9th Pacific Rim international conference on Agent Computing and Multi-Agent Systems
Research on design and implementation of adaptive physics game agent for 3d physics game
PRIMA'06 Proceedings of the 9th Pacific Rim international conference on Agent Computing and Multi-Agent Systems
Parallel simulation of multicomponent systems
VECPAR'04 Proceedings of the 6th international conference on High Performance Computing for Computational Science
Point-tessellated voxelization
Proceedings of Graphics Interface 2012
Interactive physical simulation on multicore architectures
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
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