Rectangular bounding volume for popular primitives
Graphics Gems III
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Computing bounding volume hierarchies using model simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A vector space model for automatic indexing
Communications of the ACM
AfriGraph '01 1st International Conference on Virtual Reality, Computer Graphics and Visualization in Southern Africa ( formerly known as SAGA 2001 )
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Collision queries using oriented bounding boxes
Collision queries using oriented bounding boxes
Bulk Operations for Space-Partitioning Trees
ICDE '04 Proceedings of the 20th International Conference on Data Engineering
An Efficient Parallel Collision Detection Algorithm for Virtual Prototype Environments
ICPADS '04 Proceedings of the Parallel and Distributed Systems, Tenth International Conference
BD-tree: output-sensitive collision detection for reduced deformable models
ACM SIGGRAPH 2004 Papers
Hierarchical Spherical Distance Fields for Collision Detection
IEEE Computer Graphics and Applications
Multi-core collision detection between deformable models
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Parallelizing a real-time physics engine using transactional memory
Euro-Par'11 Proceedings of the 17th international conference on Parallel processing - Volume Part II
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Several simulations for parallel collision detection have been suggested during the last years. The algorithms usually greatly depend on the parallel infrastructure and this dependency causes in many times non-scalability performance. The dependency also harms the portability of the simulation. This paper suggests a scalable and portable parallel algorithm for collision detection simulation that fits both clusters and MPI machines.