SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Automatic Creation of Object Hierarchies for Ray Tracing
IEEE Computer Graphics and Applications
A survey of ray tracing acceleration techniques
An introduction to ray tracing
Merging BSP trees yields polyhedral set operations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The R*-tree: an efficient and robust access method for points and rectangles
SIGMOD '90 Proceedings of the 1990 ACM SIGMOD international conference on Management of data
Three-dimensional alpha shapes
ACM Transactions on Graphics (TOG)
Solving the Collision Detection Problem
IEEE Computer Graphics and Applications
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Shape Description By Medial Surface Construction
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Faster Ray Tracing Using Adaptive Grids
IEEE Computer Graphics and Applications
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Decomposing polygon meshes for interactive applications
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Fast collision detection between massive models using dynamic simplification
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Scalable parallel collision detection simulation
SIP '07 Proceedings of the Ninth IASTED International Conference on Signal and Image Processing
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