ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Algorithms
On ray tracing parametric surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
New techniques for ray tracing procedurally defined objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Superquadrics and Angle-Preserving Transformations
IEEE Computer Graphics and Applications
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fast ray tracing by ray classification
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Accurate triangulations of deformed, intersecting surfaces
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Ray tracing complex models containing surface tessellations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Multiprocessor experiments for high-speed ray tracing
ACM Transactions on Graphics (TOG)
C3P Proceedings of the third conference on Hypercube concurrent computers and applications - Volume 2
Visualizing relativistic effects in spacetime
Proceedings of the 1989 ACM/IEEE conference on Supercomputing
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
T-buffer: fast visualization of relativistic effects in space-time
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rendering CSG models with a ZZ-buffer
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Spacetime visualization of relativistic effects
CSC '90 Proceedings of the 1990 ACM annual conference on Cooperation
Efficient antialiased rendering of 3-D linear fractals
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Supercomputer assisted brain visualization with an extended ray tracer
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Computing CSG tree boundaries as algebraic expressions
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
Hierarchical Z-buffer visibility
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
An interactive tool for placing curved surfaces without interpenetration
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Rendering with coherent layers
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Accelerated occlusion culling using shadow frusta
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Navigation guided by artificial force fields
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Computing bounding volume hierarchies using model simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
GNU/MAVERIK: a micro-kernel for large-scale virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic space management for user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Trajectory queries and octagons in moving object databases
Proceedings of the eleventh international conference on Information and knowledge management
An Efficient Algorithm for Ray Tracing
Journal of Intelligent and Robotic Systems
Efficient clustering and visibility calculation for global illumination
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Vision - An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics
Octree-R: An Adaptive Octree for Efficient Ray Tracing
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Memory-Efficient Ray Classification for Visibility Operations
IEEE Transactions on Visualization and Computer Graphics
Perturbation Methods for Interactive Specular Reflections
IEEE Transactions on Visualization and Computer Graphics
Spacetime Ray Tracing for Animation
IEEE Computer Graphics and Applications
Exploiting Coherence for Multiprocessor Ray Tracing
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Parallel Boxing in B-Spline Intersection
IEEE Computer Graphics and Applications
A New Space Subdivision for Ray Tracing CSG Solids
IEEE Computer Graphics and Applications
Computational Methods for Geometric Processing. Applications to Industry
ICCS '01 Proceedings of the International Conference on Computational Sciences-Part I
ERIT: a collection of efficient and reliable intersection tests
Journal of Graphics Tools
Parallel ray tracing on a chip
Practical parallel rendering
Efficiency issues for ray tracing
Journal of Graphics Tools
Automatic Creation of Object Hierarchies for Radiosity Clustering
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Towards Realistic Modeling and Rendering of 3-D Escape-Time Deterministic Fractal Shapes
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Acceptability-oriented computing
OOPSLA '03 Companion of the 18th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
Displaying voxel-based objects according to their qualitative shape synthesis
VIS '90 Proceedings of the 1st conference on Visualization '90
Superposing images with shadow casting
VIS '90 Proceedings of the 1st conference on Visualization '90
Acceptability-oriented computing
ACM SIGPLAN Notices
SLEVEs for planar spline curves
Computer Aided Geometric Design
Multi-level ray tracing algorithm
ACM SIGGRAPH 2005 Papers
A layout framework for 3D user interfaces
Proceedings of the ACM symposium on Virtual reality software and technology
Algorithms for two-box covering
Proceedings of the twenty-second annual symposium on Computational geometry
Fast GPU ray tracing of dynamic meshes using geometry images
GI '06 Proceedings of Graphics Interface 2006
Oriented convex polyhedra for collision detection in 3D computer animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Probabilistic accuracy bounds for fault-tolerant computations that discard tasks
Proceedings of the 20th annual international conference on Supercomputing
Efficiency issues for ray tracing
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Use of hardware Z-buffered rasterization to accelerate ray tracing
Proceedings of the 2007 ACM symposium on Applied computing
Gnu/Maverik: A Microkernel for Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
B-KD trees for hardware accelerated ray tracing of dynamic scenes
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Rotated-Box Trees: A Lightweight c-Oriented Bounding-Volume Hierarchy
SEA '09 Proceedings of the 8th International Symposium on Experimental Algorithms
Efficient ray traced soft shadows using multi-frusta tracing
Proceedings of the Conference on High Performance Graphics 2009
Faster incoherent rays: Multi-BVH ray stream tracing
Proceedings of the Conference on High Performance Graphics 2009
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Quantifying the Degree of Self-Nestedness of Trees: Application to the Structural Analysis of Plants
IEEE/ACM Transactions on Computational Biology and Bioinformatics (TCBB)
An inexpensive bounding representation for offsets of quadratic curves
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Naive ray-tracing: A divide-and-conquer approach
ACM Transactions on Graphics (TOG)
Arbitrary 3d resolution discrete ray tracing of implicit surfaces
DGCI'05 Proceedings of the 12th international conference on Discrete Geometry for Computer Imagery
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Technical Section: Visibility driven BVH build up algorithm for ray tracing
Computers and Graphics
A local search algorithm for ray-convex polyhedron intersection
Computational Optimization and Applications
Geometry Presorting for Implicit Object Space Partitioning
Computer Graphics Forum
Realistic and interactive visualization of high-density plant ecosystems
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
The use of precomputed triangle clusters for accelerated ray tracing in dynamic scenes
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Ray tracing dynamic scenes using selective restructuring
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Instant ray tracing: the bounding interval hierarchy
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Spline-based gradient filters for high-quality refraction computations in discrete datasets
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Accelerated, high-quality refraction computations for volume graphics
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A distributed data model for raytracing
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
The HERO algorithm for ray-tracing octrees
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
An efficient parallel ray tracing scheme for highly parallel architectures
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
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A new algorithm for speeding up ray-object intersection calculations is presented. Objects are bounded by a new type of extent, which can be made to fit convex hulls arbitrarily tightly. The objects are placed into a hierarchy. A new hierarchy traversal algorithm is presented which is efficient in the sense that objects along the ray are queried in an efficient order.Results are presented which demonstrate that our technique is several times faster than other published algorithms. Furthermore, we demonstrate that it is currently possible to ray trace scenes containing hundreds of thousands of objects.