SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Anti-aliased ray tracing with covers
Computer Graphics Forum
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Efficient antialiased rendering of 3-D linear fractals
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Escape-time visualization method for language-restricted iterated function systems
Proceedings of the conference on Graphics interface '92
The object instancing paradigm for linear fractal modeling
Proceedings of the conference on Graphics interface '92
Construction of fractal objects with iterated function systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
Harnessing chaos for image synthesis
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Koch Curves as Attractors and Repellers
IEEE Computer Graphics and Applications
Rendering Algorithms for Deterministic Fractals
IEEE Computer Graphics and Applications
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
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Escape-time method was introduced to generate the images of Julia and Mandelbrot setsAnd been applied to visualize attractors of iterated function systems IFS.Renderingdeterministic fractal shapes by IFS escape-time methods suffer from some main problems:intersection of a ray with a fractal surface is not so easy, surface normals are undefinedand the object aliases at all sampling resolutions.In this paper we propose a new methodcalled direct continuous escape-time for rendering deterministic fractals and attempt torecover these rendering problems in a reasonable time.The simple representation and the speed of computation of our algorithm makes rendering deterministic fractals reliablefor interactive machine.