The definition and rendering of terrain maps
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Managing geometric complexity with enhanced procedural models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fractals everywhere
Fractal modelling of real world images
The Science of Fractal Images
Construction of fractal objects with iterated function systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
A morphological study of the form of nature
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Rendering and magnification of fractals using iterated function systems
Rendering and magnification of fractals using iterated function systems
Efficient antialiased rendering of 3-D linear fractals
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A review of the fractal image compression literature
ACM SIGGRAPH Computer Graphics
Fractal views: a fractal-based method for controlling information display
ACM Transactions on Information Systems (TOIS)
Advances in fractal compression for multimedia applications
Multimedia Systems
Expressive Rendering: A Review of Nonphotorealistic Techniques
IEEE Computer Graphics and Applications
Minimum Communication Cost Fractal Image Compression on PVM
Proceedings of the 6th European PVM/MPI Users' Group Meeting on Recent Advances in Parallel Virtual Machine and Message Passing Interface
Evolutionary algorithms in modeling and animation
Handbook of computer animation
IFS Fractal Interpolation for 2D and 3D Visualization
VIS '95 Proceedings of the 6th conference on Visualization '95
Fast Fractal Image Compression
ITCC '00 Proceedings of the The International Conference on Information Technology: Coding and Computing (ITCC'00)
Towards Realistic Modeling and Rendering of 3-D Escape-Time Deterministic Fractal Shapes
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Storage-free terrain simulation
CompSysTech '04 Proceedings of the 5th international conference on Computer systems and technologies
Machine Graphics & Vision International Journal
Interactively visualizing procedurally encoded scalar fields
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Hi-index | 0.00 |
Chaotic dynamics can be used to model shapes and render textures in digital images. This paper addresses the problem of how to model geometrically shapes and textures of two dimensional images using iterated function systems. The successful solution to this problem is demonstrated by the production and processing of synthetic images encoded from color photographs. The solution is achieved using two algorithms: (1) an interactive geometric modeling algorithm for finding iterated function system codes; and (2) a random iteration algorithm for computing the geometry and texture of images defined by iterated function system codes. Also, the underlying mathematical framework, where these two algorithms have their roots, is outlined. The algorithms are illustrated by showing how they can be used to produce images of clouds, mist and surf, seascapes and landscapes and even faces, all modeled from original photographs. The reasons for developing iterated function systems algorithms include their ability to produce complicated images and textures from small databases, and their potential for highly parallel implementation.