Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Combinatorial analysis of ramified patterns and computer imagery of trees
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Harnessing chaos for image synthesis
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A Short Recipe for Seashell Synthesis
IEEE Computer Graphics and Applications
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Flow simulations using particles: bridging computer graphics and CFD
ACM SIGGRAPH 2008 classes
IJCAI'83 Proceedings of the Eighth international joint conference on Artificial intelligence - Volume 2
Mesh-based morphing method for rapid hull form generation
Computer-Aided Design
New interpolation method with fractal curves
ICAISC'06 Proceedings of the 8th international conference on Artificial Intelligence and Soft Computing
Plastic trees: interactive self-adapting botanical tree models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
The Visual Computer: International Journal of Computer Graphics
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A process of recreating some forms of nature, including shells, horns, tusks, claws, and spiral plants, is herein described. The forms of nature based on spirals and ramification are generated not through the use of object data calculated by measurement, but through the use of an algorithmic structure based on the laws of nature. Although there are a myriad of forms to the shapes of nature, they are represented on the basis of one common principle, which can be expressed by means of the same mathematical expressions. The graphic software which is called “GROWTH” (Growth Rationale Object Work THeorem) has now been designed to create these forms automatically. GROWTH incorporates the rational, common principle of geometrical series which are found in the structute of biological objects.