Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
PHIGS+ functional description revision
ACM SIGGRAPH Computer Graphics
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A morphological study of the form of nature
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Computer drafting of stones, wood, plant and ground materials
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Generating Irregularly Oscillating Fossil Seashells
IEEE Computer Graphics and Applications
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Several artistic examples of seashell-like forms produced on a graphics supercomputer are provided. The shapes were created using a simple graphics primitive and rendered using lighting and shading facilities of 3-D extensions to X Windows or the PHIGS+ proposed standard. It is expected that the techniques, equations, and systems will provide useful tools and stimulate future studies in the graphics characterization of morphologically rich spiral shapes produced by relatively simple generating formulas.