The art of computer programming, volume 2 (3rd ed.): seminumerical algorithms
The art of computer programming, volume 2 (3rd ed.): seminumerical algorithms
A method of generating stone wall patterns
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Short Recipe for Seashell Synthesis
IEEE Computer Graphics and Applications
Generating Organic Textures with Controlled Anisotropy and Directionality
IEEE Computer Graphics and Applications
An interactive graphics environment for architectural energy simulation
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
A multiresolution model for non-photorealistic rendering of trees
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
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Architectural presentation drawings frequently require the drafting of stones, wood patterns, plants and ground materials, which, contrary to the majority of drafting tasks, cannot rely on repetitious procedures. This paper discusses and illustrates computer implemented algorithms which generate graphic representations of the above materials. Simulating a process known to be applied in practice is certainly a sound approach, and one such algorithm, applicable for the derivation of stone walls, is presented, But the majority of the algorithms discussed are based on a technique which introduces randomly generated disturbances on initially regular patterns. The latter algorithms in particular have produced highly satisfactory graphic representations, which include frequently hand-made qualities.