Drawing natural scenery by computer graphics
Computer-Aided Design
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Art-based rendering of fur, grass, and trees
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Computer drafting of stones, wood, plant and ground materials
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
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Modeling and rendering of trees has recently received a lot of attention. Models have been developed that allow photorealistic rendering of trees at interactive frame rates. However, little attention has been devoted to expressive rendering of these models. In this work we present a multiresolution model designed specifically to speed up painterly rendering of trees. Our method proposes a novel clustering technique based on the computation of nested convex hulls. We employ variable multiresolution to obtain efficient models that contain higher resolution representations for the outside of the tree and lower resolution representations for the inner parts. This variable multiresolution method mimics the techniques used by traditional artists to paint trees.