Voxel based object simplification

  • Authors:
  • Taosong He;Lichan Hong;A. Kaufman;A. Varshney;S. Wang

  • Affiliations:
  • Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY;Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY;Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY;Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY;Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY

  • Venue:
  • VIS '95 Proceedings of the 6th conference on Visualization '95
  • Year:
  • 1995

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Abstract

Presents a simple, robust and practical method for object simplification for applications where gradual elimination of high-frequency details is desired. This is accomplished by sampling and low-pass filtering the object into multi-resolution volume buffers and applying the marching cubes algorithm to generate a multi-resolution triangle-mesh hierarchy. Our method simplifies the genus of objects and can also help existing object simplification algorithms achieve better results. At each level of detail, a multi-layered mesh can be used for an optional and efficient antialiased rendering.