The algorithmic beauty of plants
The algorithmic beauty of plants
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Live paint: painting with procedural multiscale textures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution rendering of complex botanical scenes
Proceedings of the conference on Graphics interface '97
Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive Rendering of Trees with Shading and Shadows
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
Parametric l-systems and their application to the modelling and visualization of plants
Parametric l-systems and their application to the modelling and visualization of plants
Hierarchical image-based rendering using texture mapping hardware
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Constructing a 3D trunk model from two images
Graphical Models
A Survey of Modeling and Rendering Trees
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Tools for Procedural Generation of Plants in Virtual Scenes
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
A polar-plane-based method for natural illumination of plants and trees
Computers and Graphics
Technical Section: View-dependent pruning for real-time rendering of trees
Computers and Graphics
Computer Graphics Forum
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Modeling and rendering of plants and trees requires generating and processing large numbers of polygons. Geometry simplification methods may be used to reduce the polygon count and obtain a multiresolution representation. However, those methods fail to preserve the visual structure of a tree. We propose a different approach: procedural multiresolution. We build procedural models that reflect a tree's visual structure at different resolution levels. The models are based on parametric L-systems. Our method takes a parametric chain representing a tree and generates a new chain with embedded multiresolution information. The algorithm is based on a metric that quantifies the relevance of the branches of a tree. The representation supports efficient geometry extraction and produces good visual results.