Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution rendering of complex botanical scenes
Proceedings of the conference on Graphics interface '97
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Procedural multiresolution for plant and tree rendering
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Interactive Rendering of Trees with Shading and Shadows
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Proceedings of the Eurographic workshop on Computer animation and simulation
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Modeling and visualization of leaf venation patterns
ACM SIGGRAPH 2005 Papers
Rendering forest scenes in real-time
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Hierarchical image-based rendering using texture mapping hardware
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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As the representation of the vegetation, trees will be an indispensable part of natural scenes. Many studies have focused on the topic about how to simulate realistic trees efficiently. The goal of this paper is therefore to present an overview of methods applied to modeling and rendering of trees in complex natural scenes. These different types of representations and typical methods used in them are classified and analysized. Finally, we will conclude the paper with possible ideas and key points about modeling and rendering of trees for further research.