Rendering fur with three dimensional textures

  • Authors:
  • J. T. Kajiya;T. L. Kay

  • Affiliations:
  • Institute of Technology, Pasadena, Ca. 91125;Institute of Technology, Pasadena, Ca. 91125

  • Venue:
  • SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
  • Year:
  • 1989

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Abstract

We present a method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume densities mixed with anisotropic lighting models. This technique solves a long outstanding problem in image synthesis: the rendering of furry surfaces.