Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Display of surfaces from volume data
Display of surfaces from volume data
OpenGL reference manual: the official reference document for OpenGL, release 1
OpenGL reference manual: the official reference document for OpenGL, release 1
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique
IEEE Computer Graphics and Applications
Conversion of complex contour line definitions into polygonal element mosaics
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Antialiasing of curves by discrete pre-filtering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An interactive cerebral blood vessel exploration system
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Cell projection of convex polyhedra
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Volume Interval Segmentation and Rendering
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Low-complexity maximum intensity projection
ACM Transactions on Graphics (TOG)
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Accelerated MIP based on GPU using block clipping and occlusion query
Computers and Graphics
Stereo pseudo 3D rendering for web-based display of scientific volumetric data
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Depth-enhanced maximum intensity projection
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Instant volume visualization using maximum intensity difference accumulation
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Hi-index | 0.00 |
Maximum projection is a volume rendering technique that, for each pixel, finds the maximum intensity along a projector. For certain important classes of data, this is an approximation to summation rendering which produces superior visualizations.In this paper we will show how maximum projection rendering with additional depth cues can be implemented using simple affine transformations in object space. This technique can be used together with 3D graphics libraries and standard graphics hardware,thus allowing interactive manipulations of the volume data. The algorithm presented in this paper allows for a wide range of tradeoffs between interactivity and image quality.