An adaptive subdivision method for surface-fitting from sampled data
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Polygonization of implicit surfaces
Computer Aided Geometric Design
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Topological considerations in isosurface generation extended abstract
VVS '90 Proceedings of the 1990 workshop on Volume visualization
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Separation and approximation of polyhedral objects
SODA '92 Proceedings of the third annual ACM-SIAM symposium on Discrete algorithms
Adaptive generation of surfaces in volume data
The Visual Computer: International Journal of Computer Graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Almost optimal set covers in finite VC-dimension: (preliminary version)
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Re: additional reference to "marching cubes"
ACM SIGGRAPH Computer Graphics
Digital Image Warping
Medical Imaging: Surface Mapping Brain Function on 3D Models
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Algorithms for Polytope Covering and Approximation
WADS '93 Proceedings of the Third Workshop on Algorithms and Data Structures
Accuracy control of reconstruction errors in volume slicing
BIOMEDVIS '95 Proceedings of the 1995 Biomedical Visualization (BioMedVis '95)
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Automatic extraction of Irregular Network digital terrain models
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Interactive Maximum Projection Volume Rendering
VIS '95 Proceedings of the 6th conference on Visualization '95
Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction
VIS '95 Proceedings of the 6th conference on Visualization '95
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
Interval volume: a solid fitting technique for volumetric data display and analysis
VIS '95 Proceedings of the 6th conference on Visualization '95
Hierarchical Geometric Approximations
Hierarchical Geometric Approximations
Interactive visualization of large scalar voxel fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
Optimal filter design for volume reconstruction and visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
VIS '93 Proceedings of the 4th conference on Visualization '93
VIS '94 Proceedings of the conference on Visualization '94
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiresolution tetrahedral framework for visualizing regular volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Topology preserving and controlled topology simplifying multiresolution isosurface extraction
Proceedings of the conference on Visualization '00
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Permission grids: practical, error-bounded simplification
ACM Transactions on Graphics (TOG)
A multi-resolution topological representation for non-manifold meshes
Proceedings of the seventh ACM symposium on Solid modeling and applications
Interactive sculpturing and visualization of unbounded voxel volumes
Proceedings of the seventh ACM symposium on Solid modeling and applications
Visual attention-based polygon level of detail management
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
Simple and optimal output-sensitive construction of contour trees using monotone paths
Computational Geometry: Theory and Applications - Special issue on the 19th European workshop on computational geometry - EuroCG 03
Tightening: curvature-limiting morphological simplification
Proceedings of the 2005 ACM symposium on Solid and physical modeling
A Multi-resolution Data Structure for Two-dimensional Morse-Smale Functions
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Mason: morphological simplification
Graphical Models
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Computer-Aided Design
Point-cloud simplification with bounded geometric deviations
International Journal of Computer Applications in Technology
Discrete Applied Mathematics
Simple and optimal output-sensitive construction of contour trees using monotone paths
Computational Geometry: Theory and Applications - Special issue on the 19th European workshop on computational geometry - EuroCG 03
Carving for topology simplification of polygonal meshes
Computer-Aided Design
A carving framework for topology simplification of polygonal meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Polygon mesh repairing: An application perspective
ACM Computing Surveys (CSUR)
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We present a simple, robust, and practical method for object simplification for applications where gradual elimination of high frequency details is desired. This is accomplished by converting an object into multi-resolution volume rasters using a controlled filtering and sampling technique. A multiresolution triangle-mesh hierarchy can then be generated by applying the Marching Cubes algorithm. We further propose an adaptive surface generation algorithm to reduce the number of triangles generated by the standard Marching Cubes. Our method simplifies the topology of objects in a controlled fashion. In addition, at each level of detail, multilayered meshes can be used for an efficient antialiased rendering.