Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms
SCG '88 Proceedings of the fourth annual symposium on Computational geometry
A fast Las Vegas algorithm for triangulating a simple polygon
Discrete & Computational Geometry - Selected papers from the fourth ACM symposium on computational geometry, Univ. of Illinois, Urbana-Champaign, June 6 8, 1988
Computational Geometry: Theory and Applications
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An optimal algorithm for intersecting three-dimensional convex polyhedra
SIAM Journal on Computing
An efficient approach to removing geometric degeneracies
SCG '92 Proceedings of the eighth annual symposium on Computational geometry
Three-dimensional alpha shapes
ACM Transactions on Graphics (TOG)
Hierarchical Z-buffer visibility
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A data reduction scheme for triangulated surfaces
Computer Aided Geometric Design
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Portals and mirrors: simple, fast evaluation of potentially visible sets
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical polygon tiling with coverage masks
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Visibility culling using hierarchical occlusion maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Optimal surface reconstruction from planar contours
Communications of the ACM
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Weighted alpha shapes
Increasing update rates in the building walkthrough system with automatic model-space subdivision and potentially visible set calculations
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A unified approach for simplifying polygonal and spline models
Proceedings of the conference on Visualization '98
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
HLODs for faster display of large static and dynamic environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Topology preserving and controlled topology simplifying multiresolution isosurface extraction
Proceedings of the conference on Visualization '00
Interior/exterior classification of polygonal models
Proceedings of the conference on Visualization '00
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Permission grids: practical, error-bounded simplification
ACM Transactions on Graphics (TOG)
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
Undersampling and oversampling in sample based shape modeling
Proceedings of the conference on Visualization '01
PMR: point to mesh rendering, a feature-based approach
Proceedings of the conference on Visualization '02
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
GRIN'01 No description on Graphics interface 2001
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
Topology preserving surface extraction using adaptive subdivision
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Extraction of Topologically Simple Isosurfaces from Volume Datasets
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Conformal virtual colon flattening
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Topology Repair of Solid Models Using Skeletons
IEEE Transactions on Visualization and Computer Graphics
Computer-Aided Design
Editing the topology of 3D models by sketching
ACM SIGGRAPH 2007 papers
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Computing geometry-aware handle and tunnel loops in 3D models
ACM SIGGRAPH 2008 papers
Computing handle and tunnel loops with knot linking
Computer-Aided Design
Polygon mesh repairing: An application perspective
ACM Computing Surveys (CSUR)
An efficient computation of handle and tunnel loops via Reeb graphs
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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