PHIGS+ functional description revision
ACM SIGGRAPH Computer Graphics
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A demonstrated optical tracker with scalable work area for head-mounted display systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Behavioral control for real-time simulated human agents
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Amortizing 3D graphics optimization across multiple frames
Proceedings of the 8th annual ACM symposium on User interface and software technology
i3D: a high-speed 3D Web browser
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
Production and playback of human figure motion for visual simulation
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A system for application-independent time-critical rendering
CHI '95 Conference Companion on Human Factors in Computing Systems
Integrated medical-image system for cancer research and treatment
IBM Journal of Research and Development
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Adapting VRML 2.0 for immersive use
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Visibility culling using hierarchical occlusion maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A versatile navigation interface for virtual humans in collaborative virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
View volume culling using a probabilistic caching scheme
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Hierarchical graphics databases in sort-first
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Adapting VRML for free-form immersed manipulation
Proceedings of the third symposium on Virtual reality modeling language
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Less is more: the power of simplicity
Proceedings of the fourth symposium on Virtual reality modeling language
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Rendering on a budget: a framework for time-critical rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Time-critical multiresolution scene rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
GNU/MAVERIK: a micro-kernel for large-scale virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Distributed Open Inventor: a practical approach to distributed 3D graphics
Proceedings of the ACM symposium on Virtual reality software and technology
A market model for level of detail control
Proceedings of the ACM symposium on Virtual reality software and technology
Conservative visibility preprocessing using extended projections
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A video-based rendering acceleration algorithm for interactive walkthroughs
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Steerable media: interactive television via video synthesis
Proceedings of the sixth international conference on 3D Web technology
HLODs for faster display of large static and dynamic environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Jupiter: a toolkit for interactive large model visualization
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Interactive scene manipulation in the Virtue3D system
Proceedings of the seventh international conference on 3D Web technology
A display device abstraction for virtual reality applications
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
A virtual environment for simulating manufacturing operations in 3D
Proceedings of the 33nd conference on Winter simulation
Interactive sculpturing and visualization of unbounded voxel volumes
Proceedings of the seventh ACM symposium on Solid modeling and applications
Shader-driven compilation of rendering assets
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Approach for software development of parallel real-time VE systems on heterogenous clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
A multi-thread safe foundation for scene graphs and its extension to clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Time-critical multiresolution volume rendering using 3D texture mapping hardware
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Interactive visualization of unstructured grids using hierarchical 3D textures
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
OpenGL volumizer: a toolkit for high quality volume rendering of large data sets
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Reviving the past: cultural heritage meets virtual reality
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Rendering of large and complex urban environments for real time heritage reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
Case study on real-time visualization of virtual tübingen on commodity PC hardware
Proceedings of the conference on Visualization '01
Out-of-core rendering of massive geometric environments
Proceedings of the conference on Visualization '02
Hardware-accelerated real-time rendering of gaseous phenomena
Journal of Graphics Tools
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
The Prioritized-Layered Projection Algorithm for Visible Set Estimation
IEEE Transactions on Visualization and Computer Graphics
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Adding Support for High-Level Skeletal Animation
IEEE Transactions on Visualization and Computer Graphics
A Hardware-Independent Virtual Reality Development System
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
High-Resolution Multiprojector Display Walls
IEEE Computer Graphics and Applications
Visualization for Situational Awareness
IEEE Computer Graphics and Applications
Design for presence: a structured approach to virtual reality system design
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Walking Through a Very Large Virtual Environment in Real-time
Proceedings of the 27th International Conference on Very Large Data Bases
Representation and Interactive Manipulation of Massive CAD Databases
ISD '99 Selected Papers from the International Workshop on Integrated Spatial Databases, Digital Inages and GIS
The blue-c distributed scene graph
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Parallel ray tracing on a chip
Practical parallel rendering
Reusing motions and models in animations
Proceedings of the sixth Eurographics workshop on Multimedia 2001
Automated Generation of Visual Simulation Databases Using Remote Sensing and GIS
VIS '95 Proceedings of the 6th conference on Visualization '95
Production and playback of human figure motion for 3D virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Distributed Virtual Environment for Intravascular Tele-surgery Using Multimedia Tele-communication
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
Rendering time estimation for real-time rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Distance Learning Classroom Using Virtual Harlem
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Ygdrasil: a framework for composing shared virtual worlds
Future Generation Computer Systems - iGrid 2002
An Object-Oriented Software Architecture for 3D Mixed Reality Applications
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Building a massively multiplayer game for the million: Disney's Toontown Online
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
GLOD: a driver-level interface for geometric level of detail
ACM SIGGRAPH 2003 Sketches & Applications
Utilizing X3D for immersive environments
Proceedings of the ninth international conference on 3D Web technology
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
Sort-First, Distributed Memory Parallel Visualization and Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
GLOD: A Geometric Level of Detail System at the OpenGL API Level
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
ACM SIGGRAPH 2006 Papers
Wolverine: a distributed scene-graph library
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Towards a flexible back-end for scenegraph-based rendering systems
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A real-time multimedia composition layer
Proceedings of the 1st ACM workshop on Audio and music computing multimedia
Extending the scene graph with a dataflow visualization system
Proceedings of the ACM symposium on Virtual reality software and technology
Real-time rendering systems in 2010
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Depth-complexity based occluder selection
ACM SIGGRAPH 2002 conference abstracts and applications
Gnu/Maverik: A Microkernel for Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
Accelerating real-time shading with reverse reprojection caching
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
HECTOR - scripting-based VR system design
ACM SIGGRAPH 2007 posters
Class notes: don't be a WIMP: (http://www.not-for-wimps.org)
ACM SIGGRAPH 2008 classes
Net'O'Drom--- An Example for the Development of Networked Immersive VR Applications
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
RTSG: ray tracing for X3D via a flexible rendering framework
Proceedings of the 14th International Conference on 3D Web Technology
Multimedia integration into the blue-c API
Computers and Graphics
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
VRfx: a user friendly tool for the creation of photorealistic virtual environments
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
View-dependent hierarchical foliage simplification
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
View-dependent hierarchical foliage simplification
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Simulation of flexible tubes in VR
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
A flexible framework for wide-spectrum vr development
Presence: Teleoperators and Virtual Environments
Real-time photorealistic virtualized reality interface for remote mobile robot control
International Journal of Robotics Research
Proceedings of the 2010 Summer Computer Simulation Conference
Textual communication in virtual environments for real world interaction
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
inVRs: a framework for building interactive networked virtual reality systems
HPCC'06 Proceedings of the Second international conference on High Performance Computing and Communications
Tools for collaborative VR application development
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
Virtual reality systems and applications: the ancient olympic games
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
Parallel processing for reducing the bottleneck in realtime graphics rendering
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Creation and control of interactive virtual environments
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Culling an object hierarchy to a frustum hierarchy
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Trends in networked collaborative virtual environments
Computer Communications
Realistic and interactive visualization of high-density plant ecosystems
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
VIRPI: a high-level toolkit for interactive scientific visualization in virtual reality
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Towards a scalable high performance application platform for immersive virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
The ancient olympic games: being part of the experience
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Lazy incremental computation for efficient scene graph rendering
Proceedings of the 5th High-Performance Graphics Conference
VHD: a system for directing real-time virtual actors
The Visual Computer: International Journal of Computer Graphics
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This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal design goal is to allow application developers to more easily obtain maximal performance from 3D graphics workstations which feature multiple CPUs and support an immediate-mode rendering library. To this end, the toolkit combines a low-level library for high-performance rendering with a high-level library that implements pipelined, parallel traversals of a hierarchical scene graph. While discussing the toolkit architecture, the paper illuminates and addresses performance issues fundamental to immediate-mode graphics and coarse-grained, pipelined multiprocessing. Graphics optimizations focus on efficient data transfer to the graphics subsystem, reduction of mode settings, and restricting state inheritance. The toolkit's multiprocessing features solve the problems of how to partition work among multiple processes, how to synchronize these processes, and how to manage data in a pipelined, multiprocessing environment. The paper also discusses support for intersection detection, fixed-frame rates, run-time profiling and special effects such as geometric morphing.