The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The annotated VRML 2.0 reference manual
The annotated VRML 2.0 reference manual
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
A Taxonomy for Networked Virtual Environments
IEEE MultiMedia
Tools for collaborative VR application development
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
Multicast application sharing tool – facilitating the eminerals virtual organisation
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
Eye tracking and gaze vector calculation within immersive virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Immersive Co-operative Psychological Virtual Environments (ICPVE)
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part III
Textual communication in virtual environments for real world interaction
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
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Within the confines of a Virtual Environment (VE) almost anything is possible. It is easy to establish the benefits such an application could provide throughout the many walks of life, and yet current VE development remains within the domain of Virtual Reality application programmers. We describe methods that enhance VE development, first by providing scene creation for non-programmers, and second through a scene management entity that controls interaction within the environment. We explore methods for interacting through the scene to enable multiuser collaboration, and detail sample applications making use of this approach.