Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reality built for two: a virtual reality tool
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Virtual reality on five dollars a day
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality
Tutorial: Time-Multiplexed Stereoscopic Computer Graphics
IEEE Computer Graphics and Applications
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
An extensible data model for hyperdocuments
ECHT '92 Proceedings of the ACM conference on Hypertext
Mathenautics: using VR to visit 3-D manifolds
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Visualization, virtual reality, and animation within the data flow model of computing
ACM SIGGRAPH Computer Graphics - Special focus: modular visualization environments (MVEs)
Shared spaces: transportation, artificiality, and spatiality
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Spatialization: spatial metaphors for user interfaces
Conference Companion on Human Factors in Computing Systems
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
HMDs, caves & chameleon: a human-centric analysis of interaction in virtual space
ACM SIGGRAPH Computer Graphics
TELEPORT— towards immersive copresence
Multimedia Systems - Special issue on video content based retrieval
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interactive exploration of very large relational datasets through 3D dynamic projections
Proceedings of the sixth ACM SIGKDD international conference on Knowledge discovery and data mining
Visualization at the Australian National University
ACM SIGGRAPH Computer Graphics
When worlds collide!: an interdisciplinary course in virtual-reality art
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Affordable environments for 3D collaborative data visualization
Computing in Science and Engineering
Business information visualization
Communications of the AIS
Communications of the ACM
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Immersive graph navigation using direct manipulation and gestures
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Viewpoint motion control by body position in immersive projection display
Proceedings of the 2002 ACM symposium on Applied computing
Technical system for collaborative work
EGVE '02 Proceedings of the workshop on Virtual environments 2002
A display device abstraction for virtual reality applications
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Looking In, Looking Out: Exploring Multiscale Data with Virtual Reality
IEEE Computational Science & Engineering
Tutorial: Introduction to Building Projection-based Tiled Display Systems
IEEE Computer Graphics and Applications
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
3D Grand Tour for Multidimensional Data and Clusters
IDA '99 Proceedings of the Third International Symposium on Advances in Intelligent Data Analysis
GLUMM: an application programming interface for multi-screen programming in a windows environment
Journal of Computing Sciences in Colleges
Advancements in 3D interactive devices for virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
SoftGenLock: active stereo and genlock for PC cluster
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Seamless multi-projector display on curved screens
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Software infrastructure for the I-WAY high-performance distributed computing experiment
HPDC '96 Proceedings of the 5th IEEE International Symposium on High Performance Distributed Computing
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Designing Projective Environments
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Eye Mark Pointer in Immersive Projection Display
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
3DIVE: an immersive environment for interactive volume data exploration
Journal of Computer Science and Technology
Distance Learning Classroom Using Virtual Harlem
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Cybersphere: the fully immersive spherical projection system
Communications of the ACM - Why CS students need math
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Simple, low-cost stereographics: VR for everyone
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Physically based sound modelling
Organised Sound
Virtual product presentation based on images and graphics
Integrated image and graphics technologies
Military keynote: military-based virtual systems engineering
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
An adaptive network architecture for close-coupled collaboration in distributed virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Navigation models for a flexible, multi-mode VR navigation framework
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
The HIVE: Hanover immersive virtual environment
Journal of Computing Sciences in Colleges
Virtual reality for small colleges
Journal of Computing Sciences in Colleges
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Presence, memory and interaction in virtual environments
International Journal of Human-Computer Studies
The VarrierTM autostereoscopic virtual reality display
ACM SIGGRAPH 2005 Papers
Supporting social human communication between distributed walk-in displays
Proceedings of the ACM symposium on Virtual reality software and technology
Teaching virtual characters how to use body language
Lecture Notes in Computer Science
Author's comments on Gröhn, Lokki, and Takala, ICAD 2003
ACM Transactions on Applied Perception (TAP)
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Toward immersive telecommunication: 3D video avatar with physical interaction
Proceedings of the 2005 international conference on Augmented tele-existence
Special issue: immersive projection technology guest editor's introduction
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Multi-user, multi-display interaction with a single-user, single-display geospatial application
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Evaluating the effects of real world distraction on user performance in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic interactive VR network services for education
Proceedings of the ACM symposium on Virtual reality software and technology
ACM SIGGRAPH 2006 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Real-time 3D video avatar in mixed reality: an implementation for immersive telecommunication
Simulation and Gaming - Symposium: virtual reality simulation
Exploring and reducing the effects of orientation on text readability in volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments
Localizing Sound Sources in a CAVE-Like Virtual Environment with Loudspeaker Array Reproduction
Presence: Teleoperators and Virtual Environments
Open-Source Tools for Immersive Environmental Visualization
IEEE Computer Graphics and Applications
The allosphere: a large-scale immersive surround-view instrument
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
Empirical analysis of consumer reaction to the virtual reality shopping mall
Computers in Human Behavior
Virtual reality system with integrated sound field simulation and reproduction
EURASIP Journal on Applied Signal Processing
Proceedings of the international workshop on Educational multimedia and multimedia education
Light field propagation and rendering on the GPU
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Towards an effective low-cost virtual reality display system for education
Journal of Computing Sciences in Colleges
Group play: determining factors on the gaming experience in multiplayer role-playing games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Cyber-commons: merging real and virtual worlds
Communications of the ACM - 50th anniversary issue: 1958 - 2008
Building an economical VR system for CS education
Proceedings of the 13th annual conference on Innovation and technology in computer science education
IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
The holodeck construction manual
ACM SIGGRAPH 2008 posters
A virtual reality laboratory for undergraduates
Journal of Computing Sciences in Colleges
The StarCAVE, a third-generation CAVE and virtual reality OptIPortal
Future Generation Computer Systems
The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter
Future Generation Computer Systems
Data Forest: A Collaborative Version
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Generic Control Interface for Networked Haptic Virtual Environments
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Experiencing Audio and Music in a Fully Immersive Environment
Computer Music Modeling and Retrieval. Sense of Sounds
Immersive Co-operative Psychological Virtual Environments (ICPVE)
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part III
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
The development of VAG--a 3D virtual agribusiness environment and strategy game
Electronic Commerce Research
Developing VR Applications for the Grid
Euro-Par 2008 Workshops - Parallel Processing
Eye Tracking and Gaze Based Interaction within Immersive Virtual Environments
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
Collaborative and Parallelized Immersive Molecular Docking
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
M-TEEVE: real-time 3D video interaction and broadcasting framework for mobile devices
Proceedings of the 2nd International Conference on Immersive Telecommunications
Comparison of the levels of presence and anxiety in an acrophobic environment viewed via hmd or cave
Presence: Teleoperators and Virtual Environments
A dynamic Bayesian approach to computational Laban shape quality analysis
Advances in Human-Computer Interaction
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world
International Journal of Human-Computer Studies
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
GPU acceleration of stereoscopic and multi-view rendering for virtual reality applications
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
ACM SIGGRAPH 2009 Courses
3-D display and communication technology
Proceedings of the 3rd International Universal Communication Symposium
Illustrative visualization: interrogating triangulated surfaces
Computing - Geometric Modelling, Dagstuhl 2008
JanusVF: Adaptive Fiducial Selection
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Expert Systems with Applications: An International Journal
A user interface for VR-ready 3D medical imaging by off-the-shelf input devices
Computers in Biology and Medicine
Interactive stereoscopic visualization of very large visible men on CAVE
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Analysis of disparity distortions in omnistereoscopic displays
ACM Transactions on Applied Perception (TAP)
AutoVis: automatic visualization
Information Visualization
Cognitive scaffolding in Web3D learning systems: a case study for form and structure
Proceedings of the 15th International Conference on Web 3D Technology
Proceedings of Graphics Interface 2010
Janus: a cross-layer soft real-time architecture for virtualization
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing
Combining synchronous and asynchronous collaboration within 3D city models
GIScience'10 Proceedings of the 6th international conference on Geographic information science
Panoramic stereo representation for immersive projection display system
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Immersive journalism: Immersive virtual reality for the first-person experience of news
Presence: Teleoperators and Virtual Environments
Multifactor feature extraction for human movement recognition
Computer Vision and Image Understanding
Evaluating environmental sounds from a presence perspective for virtual reality applications
EURASIP Journal on Audio, Speech, and Music Processing - Special issue on environmental sound synthesis, processing, and retrieval
Human-centered visualization environments
Human-centered visualization environments
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments
Proceedings of the 2011 SIGGRAPH Asia Conference
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Immersive visualization and interactive analysis of ground penetrating radar data
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Textual communication in virtual environments for real world interaction
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
A collaborative VR visualization environment for offshore engineering projects
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Virtual manuscripts for an enhanced museum and web experience ‘living manuscripts’
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Tools for collaborative VR application development
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
A toolbox supporting collaboration in networked virtual environments
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
Intelligent 3d video avatar for immersive telecommunication
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
An interaction interface for multiple agents on shared 3D display
CDVE'05 Proceedings of the Second international conference on Cooperative Design, Visualization, and Engineering
VR based knowledge transfer in medical technology and techniques
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
Light simulation in a distributed driving simulator
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Creation and control of interactive virtual environments
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Using haptics to improve immersion in virtual environments
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
A framework of collaborative workspace based on multi-stereo vision and shared mixed reality
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
The impact of three interfaces for 360-degree video on spatial cognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Proceedings of the 10th asia pacific conference on Computer human interaction
Novel shutter glass control for simultaneous projection and picture acquisition
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
miniCAVE: a fully immersive display system using consumer hardware
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Low-cost, portable, multi-wall virtual reality
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Running large VR applications on a PC cluster: the flow VR experience
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Evaluation of collaborative construction in mixed reality
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
A flexible adaptation service for distributed rendering
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Direct manipulation and the third dimension: co-planar dragging on 3d displays
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
On studying a 3D user interface for OLAP
Data Mining and Knowledge Discovery
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
Mastering digital materiality in immersive modelling
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Portable CAVE using a mobile projector
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
SCReen adjusted panoramic effect: SCRAPE
Proceedings of the 21st ACM international conference on Multimedia
Drilling into complex 3D models with gimlenses
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Persuading people in a remote destination to sing by beaming there
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Supporting interoperability and presence awareness in collaborative mixed reality environments
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environments
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Experimental archaeology and games: Challenges of inhabiting virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
A tablet-based 3D interaction tool for virtual engineering environments
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Colaboração em Ambientes Heterogêneos de Realidade Virtual para Aplicações de Treinamento
Proceedings of the X Brazilian Symposium in Collaborative Systems
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
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