The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
The missing link: modal synthesis
Representations of musical signals
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Virtual Reality: Scientific and Technological Challenges
Virtual Reality: Scientific and Technological Challenges
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Interactions in Perceived Quality of Auditory-Visual Displays
Presence: Teleoperators and Virtual Environments
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
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We propose a methodology to design and evaluate environmental sounds for virtual environments. We propose to combine physically modeled sound events with recorded soundscapes. Physical models are used to provide feedback to users' actions, while soundscapes reproduce the characteristic soundmarks of an environment. In this particular case, physical models are used to simulate the act of walking in the botanical garden of the city of Prague, while soundscapes are used to reproduce the particular sound of the garden. The auditory feedback designed was combined with a photorealistic reproduction of the same garden. A between-subject experiment was conducted, where 126 subjects participated, involving six different experimental conditions, including both uni- and bimodal stimuli (auditory and visual). The auditory stimuli consisted of several combinations of auditory feedback, including static sound sources as well as self-induced interactive sounds simulated using physical models. Results show that subjects' motion in the environment is significantly enhanced when dynamic sound sources and sound of egomotion are rendered in the environment.