Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
The experience of a sense of presence in intercultural and international encounters
Presence: Teleoperators and Virtual Environments
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence and performance within virtual environments
Virtual environments and advanced interface design
Using Multivariate Statistics (5th Edition)
Using Multivariate Statistics (5th Edition)
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
How Can We Determine if the Sense of Presence Affects Task Performance?
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence equation: an investigation into cognitive factors underlying presence
Presence: Teleoperators and Virtual Environments
Proceedings of the third Nordic conference on Human-computer interaction
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collective creation and sense-making of mobile media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The factor structure of the presence questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The impact of the display type and content to a game adaptation
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Place, sense of place, and presence
Presence: Teleoperators and Virtual Environments
The borderline of science: on the value of factor analysis for understanding presence
Presence: Teleoperators and Virtual Environments
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence: Teleoperators and Virtual Environments
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Presence: Teleoperators and Virtual Environments
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
Proceedings of the ACM symposium on Virtual reality software and technology
Involvement and presence in digital gaming
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Absorption, dissociation, locus of control and presence in virtual reality
Computers in Human Behavior
Evaluating clinicians' experience in a telemedicine application: a presence perspective
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Virtual fitness: stimulating exercise behavior through media technology
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Components of human experience in virtual environments
Computers in Human Behavior
Group play: determining factors on the gaming experience in multiplayer role-playing games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Preliminary evaluation of the audience-driven movie
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Using subjective and physiological measures to evaluate audience-participating movie experience
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Influence of individual factors on presence
Computers in Human Behavior
Anxiety increases the feeling of presence in virtual reality
Presence: Teleoperators and Virtual Environments
An Empirical Study of Bringing Audience into the Movie
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Proceedings of the 2nd International Conference on Fun and Games
Predicting presence: Constructing the Tendency toward Presence Inventory
International Journal of Human-Computer Studies
Digital Human Modeling
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
The movement patterns and the experiential components of virtual environments
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Modeling positive experiences in human-computer interaction
HSI'09 Proceedings of the 2nd conference on Human System Interactions
The effects of virtual characters on audiences' movie experience
Interacting with Computers
Motivation in home fitnessing: effects of immersion and movement
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Emotionally expressive avatars for chatting, learning and therapeutic intervention
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
International Journal of Human-Computer Studies
Go with the flow: engagement factors for learning in Second Life
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Exploring the usability of immersive interactive storytelling
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Cultural Heritage: Cultural reinterpretation and resonance: The San and hip-hop
Computers and Graphics
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Evaluating environmental sounds from a presence perspective for virtual reality applications
EURASIP Journal on Audio, Speech, and Music Processing - Special issue on environmental sound synthesis, processing, and retrieval
International Journal of Human-Computer Studies
Perceived 3DTV viewing in the public: insights from a three-day field evaluation study
Proceddings of the 9th international interactive conference on Interactive television
A system for embodied social active listening to sound and music content
Journal on Computing and Cultural Heritage (JOCCH)
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Breaks in presence in virtual environments: An analysis of blood flow velocity responses
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
Enhancing human responses to climate change risks through simulated flooding experiences
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Insights into the design of computer entertainment from schemas in film
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Spatial presence and perceived reality as predictors of motion-based video game enjoyment
Presence: Teleoperators and Virtual Environments
Computers in Human Behavior
Seeing the bigger picture: a user perspective on 360° TV
Proceedings of the 10th European conference on Interactive tv and video
Presence: Teleoperators and Virtual Environments
Sensory realism and mediated aggression in video games
Computers in Human Behavior
Improving video-mediated communication with orchestration
Computers in Human Behavior
Real-Time monitoring of ECG and GSR signals during computer-based training
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Affective, natural interaction using EEG: sensors, application and future directions
SETN'12 Proceedings of the 7th Hellenic conference on Artificial Intelligence: theories and applications
Presence: a global media quality metric
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Panoramic video techniques for improving presence in virtual environments
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
CaveUDK: a VR game engine middleware
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Towards designing for competence and engagement in serious games
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Task-Relevant Sound and User Experience in Computer-Mediated Firefighter Training
Simulation and Gaming
An experimental design and preliminary results for a cultural training system simulation
Proceedings of the Winter Simulation Conference
Psychophysiology to assess impact of varying levels of simulation fidelity in a threat environment
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
The effect of guided and free navigation on spatial memory in mixed reality
Proceedings of the Virtual Reality International Conference: Laval Virtual
A sense of self: The role of presence in virtual environments
Computers in Human Behavior
Investigating visual discomfort with 3D displays: the stereoscopic discomfort scale
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Orchestration: tv-like mixing grammars applied to video-communication for social groups
Proceedings of the 21st ACM international conference on Multimedia
The effects of VEs on mobility impaired users: presence, gait, and physiological response
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Immersive FPS games: user experience and performance
Proceedings of the 2013 ACM international workshop on Immersive media experiences
Motivation during videogame play: analysing player experience in terms of cognitive action
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Exploring influencing variables for the acceptance of social robots
Robotics and Autonomous Systems
Visual and Auditory Cue Effects on Risk Assessment in a Highway Training Simulation
Simulation and Gaming
Engagement: the inputs and the outputs: conference overview
Proceedings of the 2013 Inputs-Outputs Conference: An Interdisciplinary Conference on Engagement in HCI and Performance
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The presence research community would benefit from a reliable and valid cross-media presence measure that allows results from different laboratories to be compared and a more comprehensive knowledge base to be developed. The ITC-Sense of Presence Inventory (ITC-SOPI) is a new state questionnaire measure whose development has been informed by previous research on the determinants of presence and current self-report measures. It focuses on users' experiences of media, with no reference to objective system parameters. More than 600 people completed the ITC-SOPI following an experience with one of a range of noninteractive and interactive media. Exploratory analysis (principal axis factoring) revealed four factors: Sense of Physical Space, Engagement, Ecological Validity, and Negative Effects. Relations between the factors and the consistency of the factor structure with others reported in the literature are discussed. Preliminary analyses described here demonstrate that the ITC-SOPI is reliable and valid, but more rigorous testing of its psychometric properties and applicability to interactive virtual environments is required. Subject to satisfactory confirmatory analyses, the ITC-SOPI will offer researchers using a range of media systems a tool with which to measure four facets of a media experience that are putatively related to presence.