Towards designing for competence and engagement in serious games

  • Authors:
  • Erik D. Van Der Spek

  • Affiliations:
  • Department of Industrial Design, Eindhoven University of Technology, The Netherlands

  • Venue:
  • SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
  • Year:
  • 2012

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Abstract

Through a series of game design experiments evidence was found signifying the importance of feeling competence as a driver for engagement during gameplay. Engagement during gameplay is important both as a motivation to play games, as well as for serious games to improve cognitive interest and thereby the learning efficacy of the game. Consequently, a number of design guidelines are proposed, both on the local and global level of the game, to enhance the feeling of competence and thereby engagement of the game.