Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
The influence of dynamic shadows on presence in immersive virtual environments
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Human Factors Evaluation Techniques to Aid Understanding of Virtual Interfaces
BT Technology Journal
The role of rest frames in vection, presence and motion sickness
The role of rest frames in vection, presence and motion sickness
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Affectively Engaged: Affect and Arousal Routes of Entertainment Virtual Reality
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Virtual laboratories: comparability of real and virtual environments for environmental psychology
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
An ethnographic, action-based approach to human experience in virtual environments
International Journal of Human-Computer Studies
Analysis of physiological responses to a social situation in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Cyclopean Vision, Size Estimation, and Presence in Orthostereoscopic Images
Presence: Teleoperators and Virtual Environments
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Components of human experience in virtual environments
Computers in Human Behavior
Sound representing self-motion in virtual environments enhances linear vection
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Being a part of the crowd: towards validating VR crowds using presence
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
International Journal of Human-Computer Studies
Predicting presence: Constructing the Tendency toward Presence Inventory
International Journal of Human-Computer Studies
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Effects of heightened sensory feedback to presence and arousal in virtual driving simulators
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Exploring the relationship between presence and enjoyment in a virtual museum
International Journal of Human-Computer Studies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
An indirect measure of the implicit level of presence in virtual environments
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Perception of spatial relations and of coexistence with virtual agents
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Breaks in presence in virtual environments: An analysis of blood flow velocity responses
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Three alternatives to measure the human-likeness of a handshake model in a turing-like test
Presence: Teleoperators and Virtual Environments
Presence: a global media quality metric
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
The effects of VEs on mobility impaired users: presence, gait, and physiological response
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Effects of virtual environment platforms on emotional responses
Computer Methods and Programs in Biomedicine
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We recently reported that direct subjective ratings of the sense of presence are potentially unstable and can be biased by previous judgments of the same stimuli (Freeman et al., 1999). Objective measures of the behavioral realism elicited by a display offer an alternative to subjective ratings. Behavioral measures and presence are linked by the premise that, when observers experience a mediated environment (VE or broadcast) that makes them feel present, they will respond to stimuli within the environment as they would to stimuli in the real world. The experiment presented here measured postural responses to a video sequence filmed from the hood of a car traversing a rally track, using stereoscopic and monoscopic presentation. Results demonstrated a positive effect of stereoscopic presentation on the magnitude of postural responses elicited. Posttest subjective ratings of presence, vection, and involvement were also higher for stereoscopically presented stimuli. The postural and subjective measures were not significantly correlated, indicating that nonproprioceptive postural responses are unlikely to provide accurate estimates of presence. Such postural responses may prove useful for the evaluation of displays for specific applications and in the corroboration of group subjective ratings of presence, but cannot be taken in place of subjective ratings.