Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
VR '03 Proceedings of the IEEE Virtual Reality 2003
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Improving patient motivation in game development for motor deficit rehabilitation
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Proceedings of the ACM Symposium on Applied Perception
A further assessment of factors correlating with presence in immersive virtual environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
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We are investigating if/how Mobility Impaired (MI) persons and healthy persons respond differently to Virtual Environments (VE). Previous research on healthy users has investigated a VE's effects on presence, gait (i.e., walking patterns), and physiological responses (e.g., heart rate). However, almost all of the previous research studies have been conducted only with healthy persons. Thus, it very little is known about how MI persons respond to a VE physiologically, how a VE will affect their gait (i.e., walking patterns), or how their sense of presence may differ from healthy persons. To begin investigating this, we designed a VE that included a range of multimodal feedback to induce a strong sense of presence and was novel to the participants. Using this VE, we conducted a study with two different populations: 8 MI persons and 8 healthy persons. The healthy participants were of similar demographics (e.g., age, weight, height) to the MI participants. The MI population was symptomatically homogeneous (e.g., they all walked with canes) and no participants had cognitive impairment. This is one of the first studies to investigate how a VE can affect MI users' gait, physiological response, and presence.