A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
Presence: Teleoperators and Virtual Environments
Virtual Reality System Effects on Size Distance Judgments in a Virtual Environment
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Navigation and Acquisition of Spatial Knowledge in a Virtual Maze
Journal of Cognitive Neuroscience
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Visual cues for imminent object contact in realistic virtual environment
Proceedings of the conference on Visualization '00
Evaluating space perception in NPR immersive environments
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Place learning in humans: The role of distance and direction information
Spatial Cognition and Computation
The effects of maps and textual information on navigation in a desktop virtual environment
Spatial Cognition and Computation
Spatial learning: cognitive mapping in abstract virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Effect of turning strategy on maneuvering ability using the treadport locomotion interface
Presence: Teleoperators and Virtual Environments
VE-based training strategies for acquiring survey knowledge
Presence: Teleoperators and Virtual Environments
Development of an internet virtual layout system for improving workplace safety
Computers in Industry - Advanced web technologies for industrial applications
Precision of exocentric distance judgments in desktop and cube presentation
Presence: Teleoperators and Virtual Environments
Virtual laboratories: comparability of real and virtual environments for environmental psychology
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
The effects of head-mounted display mechanics on distance judgments in virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
The perception of walking speed in a virtual environment
Presence: Teleoperators and Virtual Environments
Distance estimations in static images: does viewing distance matter?
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Movement around real and virtual cluttered environments
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Estimation of travel distance from visual motion in virtual environments
ACM Transactions on Applied Perception (TAP)
A feedback-controlled interface for treadmill locomotion in virtual environments
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
On Selecting the Right Yardstick
Presence: Teleoperators and Virtual Environments
Path Reproduction Tests Using a Torus Treadmill
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Factors Affecting the Perception of Interobject Distances in Virtual Environments
Presence: Teleoperators and Virtual Environments
Inertial-Force Feedback for the Treadport Locomotion Interface
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Effects of stereo viewing conditions on distance perception in virtual environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
HMD calibration and its effects on distance judgments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
The benefits of using a walking interface to navigate virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Egocentric and exocentric teleoperation interface using real-time, 3D video projection
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Technical Section: Influence of the size of the field of view on motion perception
Computers and Graphics
HMD calibration and its effects on distance judgments
ACM Transactions on Applied Perception (TAP)
Using radial outflow to provide depth information during teleoperation
Presence: Teleoperators and Virtual Environments
Judgment of natural perspective projections in head-mounted display environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
What Visual Cues Do We Use to Perceive Depth in Virtual Environments?
ICIRA '09 Proceedings of the 2nd International Conference on Intelligent Robotics and Applications
Managing workload in human-robot interaction: A review of empirical studies
Computers in Human Behavior
ACM Transactions on Applied Perception (TAP)
Realistic perspective projections for virtual objects and environments
ACM Transactions on Graphics (TOG)
Depth perception within peripersonal space using head-mounted display
Presence: Teleoperators and Virtual Environments
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
Human Factors in Ergonomics & Manufacturing
ACM Transactions on Applied Perception (TAP)
Proceedings of the ACM Symposium on Applied Perception
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Changes in navigational behaviour produced by a wide field of view and a high fidelity visual scene
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Is navigation in virtual reality with fmri really navigation?
Journal of Cognitive Neuroscience
The effects of VEs on mobility impaired users: presence, gait, and physiological response
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
Evaluation of surround-view and self-rotation in the OctaVis VR-System
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
Hi-index | 0.00 |
The ability to accurately estimate distance is an essential component of navigating large-scale spaces. Although the factors that influence distance estimation have been a topic of research in real-world environments for decades and are well known, research on distance estimation in virtual environments (VEs) has only just begun. Initial investigations of distance estimation in VEs suggest that observers are less accurate in estimating distance in VEs than in the real world (Lampton et al., 1995). Factors influencing distance estimates may be divided into those affecting perceived distance (visual cues only) and those affecting traversed distance to include visual, cognitive, and proprioceptive cues. To assess the contribution of the various distance cues in VEs, two experiments were conducted. The first required a static observer to estimate the distance to a cylinder placed at various points along a 130-foot hallway. This experiment examined the effects of floor texture, floor pattern, and object size on distance estimates in a VE. The second experiment required a moving observer to estimate route segment distances and total route distances along four routes, each totaling 1210 feet. This experiment assessed the effects of movement method, movement speed, compensatory cues, and wall texture density. Results indicate that observers underestimate distances both in VEs and in the real world, but the underestimates are more extreme in VEs. Texture did not reliably affect the distance estimates, providing no compensation for the gross underestimates of distance in VE. Traversing a distance improves the ability to estimate that distance, but more natural means of moving via a treadmill do not necessarily improve distance estimates over traditional methods of moving in VE (e.g., using a joystick). The addition of compensatory cues (tone every 10 feet traversed on alternate route segments) improves VE distance estimation to almost perfect performance.