Qualitative navigation for mobile robots
Artificial Intelligence
The stability of geometric inference in location determination
The stability of geometric inference in location determination
Geometric reasoning under uncertainty for map-basedlocalization
Spatial Cognition and Computation
Spatial Cognition and Computation
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Impact of large displays on virtual reality task performance
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Self localization in virtual environments using visual angles
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Modeling and Computing Ternary Projective Relations between Regions
IEEE Transactions on Knowledge and Data Engineering
Computers in Human Behavior
Knowledge-based wayfinding maps for small display cartography
Journal of Location Based Services - 4th International Conference on LBS and TeleCartography Hong Kong
Enhancing the Accessibility of Maps with Personal Frames of Reference
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
ROBIO'09 Proceedings of the 2009 international conference on Robotics and biomimetics
Going to town: Visualized perspectives and navigation through virtual environments
Computers in Human Behavior
The impact of three interfaces for 360-degree video on spatial cognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating semantic directional relationships into virtual environments: a meta-modelling approach
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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Although the process of establishing a memoryof a location is necessary for navigation,relatively little is known about theinformation that humans use when forming placememories. We examined the relative importanceof distance and angular information aboutlandmarks in place learning. Participantsrepeatedly learned a target location inrelation to three distinct landmarks in animmersive computer-generated (virtual)environment. Later, during testing, theyattempted to return to that location. Theconfigurations of landmarks used during testingwere altered from those participants learned inorder to separate the effects of metricdistance information and information aboutinter-landmark angles. In general,participants showed greater reliance ondistance information than angular information. This reliance was affected by nonmetricrelationships present during learning, as wellas by the degree to which the learnedenvironment contained right or straightangles.